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An Incremental SMLAOI Algorithm for Progressive Downloading Large Scale WebVR Scenes
(The Eurographics Association, 2009)
Interactive downloading huge virtual scenes on Internet is always a challenging task of large scale DVE(Distributed Virtual Environment) systems. Along classical progressive transmission mechanism based on AOI (Area of ...
RTSG: Ray Tracing for X3D via a Flexible Rendering Framework
(The Eurographics Association, 2009)
VRML and X3D are the most widely adopted standards for interactive 3D content interchange. However, they are both designed around the common restricted functionality available in hardware graphics processors. Thus, most ...
GPU-based Real-time On-surface Droplet Flow in X3D
(The Eurographics Association, 2009)
This paper presents a method for the GPU-based real-time simulation of droplet flows on 3D surfaces. It is also outlined, how this approach can be embedded into X3D. Therefore, a concept and its implementation is presented, ...
Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors
(The Eurographics Association, 2003)
In this paper, we show how to capture an actor with no intrusive trackers and without any special environment like blue set, how to estimate its 3D-geometry and how to insert this geometry into a virtual world in real-time. ...
Texture Mapping Volume Objects
(The Eurographics Association, 2005)
We present a combination of image-based texture mapping and projective space (pseudo-solid) texture. This imagebased texture mapping is useful for objects defined from volume datasets. The paper makes three main contributions. ...
Extending X3D for Distributed Multimedia Processing and Control
(The Eurographics Association, 2009)
Web-based applications of interactive 3D computer graphics are showing a tendency to get more interconnected and visually complex. Virtual communities like Second Life demand realism not only in terms of realistic rendering, ...
Regularised Anisotropic Nonlinear Diffusion for Rendering Refraction in Volume Graphics
(The Eurographics Association, 2005)
Rendering refraction in volume graphics requires smoothly distributed normals to synthesise good quality visual representations. Such refractive visualisation is more susceptible to noise in the data than visualisations ...
Towards a new Camera Model for X3D
(The Eurographics Association, 2009)
Creating and setting the right parameters for the virtual camera is crucial for any content creation process. However, this is not easy since most current camera models, including the X3D Viewpoint, use a 3D position and ...
Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques
(The Eurographics Association, 2003)
Traditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our ...
X3DOM - A DOM-based HTML5/ X3D Integration Model
(The Eurographics Association, 2009)
We present a model that allows to directly integrate X3D nodes into HTML5 DOM content. This model tries to fulfill the promise of the HTML5 specification, which references X3D for declarative 3D scenes but does not define ...