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Real-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereo
(The Eurographics Association, 2003)
We present recent results from an EPSRC funded project VirTex (Virtual Textile Catalogues). The goal of this project is to develop graphics and image-processing software for the capture, storage, search, retrieval and ...
GPU-based Real-time On-surface Droplet Flow in X3D
(The Eurographics Association, 2009)
This paper presents a method for the GPU-based real-time simulation of droplet flows on 3D surfaces. It is also outlined, how this approach can be embedded into X3D. Therefore, a concept and its implementation is presented, ...
Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques
(The Eurographics Association, 2003)
Traditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our ...
Preserving Realism in Real-Time Rendering of Bidirectional Texture Functions
(The Eurographics Association, 2003)
The Bidirectional Texture Function (BTF) is a suitable representation for the appearance of highly detailed surface structures under varying illumination and viewing conditions. Since real-time rendering of the full BTF ...