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    The Bounced Z-buffer for Indirect Visibility 

    Nalbach, Oliver; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association, 2015)
    Synthesizing images of animated scenes with indirect illumination and glossy materials at interactive frame rates commonly ignores indirect shadows. In this work we extend a class of indirect lighting algorithms that splat ...
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    Implicit Integral Surfaces 

    Stöter, Torsten; Weinkauf, Tino; Seidel, Hans-Peter; Theisel, Holger (The Eurographics Association, 2012)
    We present an implicit method for globally computing all four classic types of integral surfaces - stream, path, streak, and time surfaces - in 3D time-dependent vector fields. Our novel formulation is based on the ...
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    Deep Screen Space for Indirect Lighting of Volumes 

    Nalbach, Oliver; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association, 2014)
    We present a method to render approximate indirect light transport from surfaces to volumes which is fully dynamic with respect to geometry, the medium and the main light sources, running at interactive speed. This is ...
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    Gloss Editing in Light Fields 

    Gryaditskaya, Yulia; Masia, Belen; Didyk, Piotr; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association, 2016)
    With the improvement of both acquisition techniques, and computational and storage capabilities, we are witnessing an increasing presence of multidimensional scene representations. Two-dimensional, conventional images are ...
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    Interactive Geometry-Aware Segmentation for the Decomposition of Kaleidoscopic Images 

    Klehm, Oliver; Reshetouski, Ilya; Eisemann, Elmar; Seidel, Hans-Peter; Ihrke, Ivo (The Eurographics Association, 2012)
    Mirror systems have recently emerged as an alternative low-cost multi-view imaging solution. The use of these systems critically depends on the ability to compute the background of a multiply mirrored object. The images ...
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    Bent Normals and Cones in Screen-space 

    Klehm, Oliver; Ritschel, Tobias; Eisemann, Elmar; Seidel, Hans-Peter (The Eurographics Association, 2011)
    Ambient occlusion (AO) is a popular technique for real-time as well as offline rendering. One of its benefits is a gain in efficiency due to the fact that occlusion and shading are decoupled which results in an average ...
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    Hierarchical Hashing for Pattern Search in 3D Vector Fields 

    Wang, Zhongjie; Seidel, Hans-Peter; Weinkauf, Tino (The Eurographics Association, 2015)
    The expressiveness of many visualization methods for 3D vector fields is often limited by occlusion, i.e., interesting flow patterns hide each other or are hidden by laminar flow. Automatic detection of patterns in 3D ...
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    Spline Approximation of General Volumetric Data 

    Roessl, C.; Zeilfelder, F.; Nuernberger, G.; Seidel, Hans-Peter (The Eurographics Association, 2004)
    We present an efficient algorithm for approximating huge general volumetric data sets, i.e. the data is given over arbitrarily shaped volumes and consists of up to millions of samples. The method is based on cubic trivariate ...
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    Adaptive Image-space Stereo View Synthesis 

    Didyk, Piotr; Ritschel, Tobias; Eisemann, Elmar; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association, 2010)
    Stereo vision is becoming increasingly popular in feature films, visualization and interactive applications such as computer games. However, computation costs are doubled when rendering an individual image for each eye. ...
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    Feature Preserving Sketching of Volume Data 

    Kerber, Jens; Bokeloh, Martin; Wand, Michael; Krüger, Jens; Seidel, Hans-Peter (The Eurographics Association, 2010)
    In this paper, we present a novel method for extracting feature lines from volume data sets. This leads to a reduction of visual complexity and provides an abstraction of the original data to important structural features. ...
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    Seidel, Hans-Peter (19)
    Ritschel, Tobias (7)Eisemann, Elmar (3)Myszkowski, Karol (3)Weinkauf, Tino (3)Didyk, Piotr (2)Ihrke, Ivo (2)Kerber, Jens (2)Klehm, Oliver (2)Krüger, Jens (2)... View MoreSubjectI.3.7 [Computer Graphics] (3)Three Dimensional Graphics and Realism (3)Color (2)I.3.3 [Computer Graphics] (2)Picture/Image Generation (2)and texture (1)Buffer Tricks. (1)Carlo methods (1)CR Categories: I.3.m [Computer Graphics]: Miscellaneous; Keywords: matting, passepartout, depth (1)dispersion rendering (1)... View MoreDate Issued2010 - 2016 (15)2003 - 2009 (4)Has File(s)true (19)

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