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C++ Compile Time Polymorphism for Ray Tracing
(The Eurographics Association, 2017)
Reducing the amount of conditional branching instructions in innermost loops is crucial for high performance code on contemporary hardware architectures. In the context of ray tracing algorithms, typical examples for ...
Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects
(The Eurographics Association, 2017)
Physically-based simulation of heterogeneous objects remains computationally-demanding for many applications, especially when involving haptic interaction with virtual environments. In this paper, we introduce a novel ...
Local Quasi-Monte Carlo Exploration
(The Eurographics Association, 2017)
In physically-based image synthesis, the path space of light transport paths is usually explored by stochastic sampling. The two main families of algorithms are Monte Carlo/quasi-Monte Carlo sampling and Markov chain Monte ...
Real-time Landscape-size Convective Clouds Simulation and Rendering
(The Eurographics Association, 2017)
This paper presents an efficient, physics-based procedural model for the real-time animation and visualization of cumulus clouds at landscape size. We couple a coarse Lagrangian model of air parcels with a procedural ...
Dynamic Label Placement for Forensic Case Visualization
(The Eurographics Association, 2017)
Forensic case analysis and in court presentation requires comprehensible illustrations and animations of findings and their relations to the course of events. Often this can only be achieved by adding textual descriptions. ...
k-d Tree Construction Designed for Motion Blur
(The Eurographics Association, 2017)
We present a k-d tree construction algorithm designed to accelerate rendering of scenes with motion blur, in application scenarios where a k-d tree is either required or desired. Our associated data structure focuses on ...
Dense and Scalable Reconstruction from Unstructured Videos with Occlusions
(The Eurographics Association, 2017)
Depth-map-based multi-view stereo algorithms typically recover textureless surfaces by assuming smoothness per view, so they require processing different views to solve occlusions. Moreover, the highly redundant viewpoints ...
Material Design in Augmented Reality with In-Situ Visual Feedback
(The Eurographics Association, 2017)
Material design is the process by which artists or designers set the appearance properties of virtual surface to achieve a desired look. This process is often conducted in a virtual synthetic environment however, advances ...
Approximate Air-Fluid Interactions for SPH
(The Eurographics Association, 2017)
Computing the forces acting from a surrounding air phase onto an SPH free-surface fluid is challenging. For full multiphase simulations the computational overhead is significant and stability issues due to the high density ...
Adaptive Measurement of Anisotropic Material Appearance
(The Eurographics Association, 2017)
We present a practical adaptive method for acquisition of the anisotropic BRDF. It is based on a sparse adaptive measurement of the complete four-dimensional BRDF space by means of one-dimensional slices which form a sparse ...