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    Multilevel Cloth Simulation using GPU Surface Sampling 

    Schmitt, Nikolas; Knuth, Martin; Bender, Jan; Kuijper, Arjan (The Eurographics Association, 2013)
    Today most cloth simulation systems use triangular mesh models. However, regular grids allow many optimizations as connectivity is implicit, warp and weft directions of the cloth are aligned to grid edges and distances ...
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    Physically-Based Character Skinning 

    Deul, Crispin; Bender, Jan (The Eurographics Association, 2013)
    In this paper we present a novel multi-layer model for physically-based character skinning. In contrast to geometric approaches which are commonly used in the field of character skinning, physically-based methods can ...
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    Efficient Self-Shadowing Using Image-Based Lighting on Glossy Surfaces 

    Knuth, Martin; Altenhofen, Christian; Kuijper, Arjan; Bender, Jan (The Eurographics Association, 2014)
    In this paper we present a novel natural illumination approach for real-time rasterization-based rendering with environment map-based high dynamic range lighting. Our approach allows to use all kinds of glossiness values ...

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    Author
    Bender, Jan (3)
    Knuth, Martin (2)Kuijper, Arjan (2)Altenhofen, Christian (1)Deul, Crispin (1)Schmitt, Nikolas (1)Subject
    I.3.7 [Computer Graphics] (3)
    Three Dimensional Graphics and Realism (3)Animation (2)Colour (1)shading (1)shadowing (1)texture/Radiosity/Raytracing (1)... View MoreDate Issued2013 (2)2014 (1)Has File(s)true (3)

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