• Login
    Search 
    •   Eurographics DL Home
    • Eurographics Partner Events
    • Search
    •   Eurographics DL Home
    • Eurographics Partner Events
    • Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Search

    Show Advanced FiltersHide Advanced Filters

    Filters

    Use filters to refine the search results.

    Now showing items 1-4 of 4

    • Sort Options:
    • Relevance
    • Title Asc
    • Title Desc
    • Issue Date Asc
    • Issue Date Desc
    • Results Per Page:
    • 5
    • 10
    • 20
    • 40
    • 60
    • 80
    • 100
    Thumbnail

    A p-Multigrid Algorithm using Cubic Finite Elements for Efficient Deformation Simulation 

    Weber, Daniel; Mueller-Roemer, Johannes; Altenhofen, Christian; Stork, Andre; Fellner, Dieter W. (The Eurographics Association, 2014)
    We present a novel p-multigrid method for efficient simulation of co-rotational elasticity with higher-order finite elements. In contrast to other multigrid methods proposed for volumetric deformation, the resolution ...
    Thumbnail

    Towards Multi-Kernel Ray Tracing for GPUs 

    Schiffer, Thomas; Fellner, Dieter W. (The Eurographics Association, 2013)
    Ray tracing is a widely used algorithm to compute images with high visual quality. Mapping ray tracing computations to massively parallel hardware architectures in an efficient manner is a difficult task. Based on an ...
    Thumbnail

    Adaptive Tessellation of Subdivision Surfaces in OpenSG 

    Settgast, Volker; Müller, Kerstin; Fünfzig, Christoph; Fellner, Dieter W. (The Eurographics Association, 2003)
    The need for realistic models especially in virtual reality environments leads us to freeform shapes like subdivision surfaces. Based on a standard polygonal mesh, the modeller can build various kinds of shapes using an ...
    Thumbnail

    TRIPS - A Scalable Spatial Sound Library for OpenSG 

    Neumann, Tomas; Fünfzig, Christoph; Fellner, Dieter W. (The Eurographics Association, 2003)
    We present a Sound Library that is scalable on several computers and that brings the idea of a self-organized scenegraph to the Sound Library's interface. It supports the implementation of audio features right from the ...

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CommunityBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Discover

    Author
    Fellner, Dieter W. (4)
    Fünfzig, Christoph (2)Altenhofen, Christian (1)Mueller-Roemer, Johannes (1)Müller, Kerstin (1)Neumann, Tomas (1)Schiffer, Thomas (1)Settgast, Volker (1)Stork, Andre (1)Weber, Daniel (1)Subject
    I.3.7 [Computer Graphics] (4)
    Computational Geometry and Object Modeling (2)I.3.5 [Computer Graphics] (2)Three Dimensional Graphics and Realism (2)3D (1)and object representations (1)Animation (1)audio (1)Audio input/output H.5.5 [Sound and Music Computing] (1)cluster system (1)... View MoreDate Issued2010 - 2014 (2)2003 - 2009 (2)Has File(s)true (4)

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA