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    Real-time Hair Simulation with Efficient Hair Style Preservation 

    Han, Dongsoo; Harada, Takahiro (The Eurographics Association, 2012)
    Hair can be a prominent feature of characters in real-time games. In this paper, we propose hair simulation with efficient preservation of various hair styles. Bending and twisting effects are crucial to simulate curly or ...
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    Interleaved Cloth Simulation 

    Han, Dongsoo (The Eurographics Association, 2015)
    Implicit integration is a standard for stiff spring-based cloth simulation because of its stability. However constraints are useful to simulate various physical behaviors such as contact collisions or interaction with rigid ...
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    Tridiagonal Matrix Formulation for Inextensible Hair Strand Simulation 

    Han, Dongsoo; Harada, Takahiro (The Eurographics Association, 2013)
    This paper proposes a method to simulate inextensible hair strands using tridiagonal matrix formulation in which distance constraints are formulated as a linear system. The proposed method avoids constructing a full matrix ...
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    Area Preserving Strain Limiting 

    Han, Dongsoo (The Eurographics Association, 2015)
    In this paper we present a novel fast strain-limiting method that allows cloth to preserve its surface area efficiently. By preserving triangle area rather than edge length as other approaches do, this method does not ...

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    Author
    Han, Dongsoo (4)
    Harada, Takahiro (2)SubjectAnimation (4)
    I.3.7 [Computer Graphics] (4)
    I.6.8 [Simulation and Modeling] (4)Three Dimensional Graphics and Realism (4)Types of Simulation (4)Computational Geometry and Object Modeling (2)I.3.5 [Computer Graphics] (2)Parallel (2)Physically based modeling (2)... View MoreDate Issued2015 (2)2012 (1)2013 (1)Has File(s)true (4)

    Eurographics Association copyright © 2013 - 2023 
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