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    An Interactive Information Visualization Approach to Physically-Based Rendering 

    Simons, Gerard; Ament, Marco; Herholz, Sebastian; Dachsbacher, Carsten; Eisemann, Martin; Eisemann, Elmar (The Eurographics Association, 2016)
    In this work, we present a novel information visualization tool to gain insight into the light transport in a physically-based rendering setting. The tool consists of a sampling-based data reduction technique, an extended ...
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    A Unified Manifold Framework for Efficient BRDF Sampling based on Parametric Mixture Models 

    Herholz, Sebastian; Elek, Oskar; Schindel, Jens; Křivánek, Jaroslav; Lensch, Hendrik P. A. (The Eurographics Association, 2018)
    Virtually all existing analytic BRDF models are built from multiple functional components (e.g., Fresnel term, normal distribution function, etc.). This makes accurate importance sampling of the full model challenging, and ...
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    Screen Space Spherical Harmonic Occlusion 

    Herholz, Sebastian; Schairer, Timo; Schilling, Andreas; Straßer, Wolfgang (The Eurographics Association, 2012)
    In this paper we present a new algorithm for real-time directional occlusion sampling. We combine the real-time capabilities of Screen Space Ambient Occlusion (SSAO) with the Spherical Harmonics (SH) representation of local ...

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    Author
    Herholz, Sebastian (3)
    Ament, Marco (1)Dachsbacher, Carsten (1)Eisemann, Elmar (1)Eisemann, Martin (1)Elek, Oskar (1)Křivánek, Jaroslav (1)Lensch, Hendrik P. A. (1)Schairer, Timo (1)Schilling, Andreas (1)... View MoreSubject
    I.3.7 [Computer Graphics] (3)
    Three Dimensional Graphics and Realism (3)and texture (1)BSDF (1)Carlo Sampling (1)Color (1)Global Illumination (1)Importance Sampling (1)Monte (1)Product Importance Sampling (1)... View MoreDate Issued2012 (1)2016 (1)2018 (1)Has File(s)true (3)

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