Now showing items 1-4 of 4
Kernel Projection of Latent Structures Regression for Facial Animation Retargeting
(The Eurographics Association, 2017)
Inspired by kernel methods that have been used extensively in achieving efficient facial animation retargeting, this paper presents a solution to retargeting facial animation in virtual character's face model based on the ...
Rethinking Shortest Path: An Energy Expenditure Approach
(The Eurographics Association, 2013)
Considering that humans acting in constrained environments do not always plan according to shortest path criteria. rather, they conceptually measure the path which minimises the amount of expended energy. Hence, virtual ...
Using Personalized Finger Gestures for Navigating Virtual Characters
(The Eurographics Association, 2015)
In this paper, we present and evaluate a method to navigate a character into a virtual environment based on personalized finger gestures. The methodology that has been developed allows a user to generate his/her own finger ...
Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers
(The Eurographics Association, 2012)
In this paper, a work in progress approach of layered motion interpolation method for designing realistic animation sequences for multiple goal-directed tasks is presented. The proposed solution is based on the ability to ...