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    The Bounced Z-buffer for Indirect Visibility 

    Nalbach, Oliver; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association, 2015)
    Synthesizing images of animated scenes with indirect illumination and glossy materials at interactive frame rates commonly ignores indirect shadows. In this work we extend a class of indirect lighting algorithms that splat ...
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    Deep Screen Space for Indirect Lighting of Volumes 

    Nalbach, Oliver; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association, 2014)
    We present a method to render approximate indirect light transport from surfaces to volumes which is fully dynamic with respect to geometry, the medium and the main light sources, running at interactive speed. This is ...
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    Bent Normals and Cones in Screen-space 

    Klehm, Oliver; Ritschel, Tobias; Eisemann, Elmar; Seidel, Hans-Peter (The Eurographics Association, 2011)
    Ambient occlusion (AO) is a popular technique for real-time as well as offline rendering. One of its benefits is a gain in efficiency due to the fact that occlusion and shading are decoupled which results in an average ...
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    Interactive Appearance Editing in RGB-D Images 

    Bergmann, Stephan; Ritschel, Tobias; Dachsbacher, Carsten (The Eurographics Association, 2014)
    The availability of increasingly powerful and affordable image and depth sensors in conjunction with the necessary processing power creates novel possibilities for more sophisticated and powerful image editing tools. Along ...

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    Author
    Ritschel, Tobias (4)
    Seidel, Hans-Peter (3)Nalbach, Oliver (2)Bergmann, Stephan (1)Dachsbacher, Carsten (1)Eisemann, Elmar (1)Klehm, Oliver (1)Subject
    I.3.7 [Computer Graphics] (4)
    Three Dimensional Graphics and Realism (4)and texture (2)Color (2)shading (2)shadowing (2)I.337 [Computer Graphics] (1)Radiosity (1)Raytracing / Color (1)Shading (1)... View MoreDate Issued2014 (2)2011 (1)2015 (1)Has File(s)true (4)

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