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    An Efficient Surface Reconstruction Pipeline for Particle-Based Fluids 

    Akinci, Gizem; Akinci, Nadir; Ihmsen, Markus; Teschner, Matthias (The Eurographics Association, 2012)
    In this paper we present an efficient surface reconstruction pipeline for particle-based fluids such as smoothed particle hydrodynamics. After the scalar field computation and the marching cubes based triangulation, we ...
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    Approximate Air-Fluid Interactions for SPH 

    Gissler, Christoph; Band, Stefan; Peer, Andreas; Ihmsen, Markus; Teschner, Matthias (The Eurographics Association, 2017)
    Computing the forces acting from a surrounding air phase onto an SPH free-surface fluid is challenging. For full multiphase simulations the computational overhead is significant and stability issues due to the high density ...
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    High-Resolution Simulation of Granular Material with SPH 

    Ihmsen, Markus; Wahl, Arthur; Teschner, Matthias (The Eurographics Association, 2012)
    We present an efficient framework for simulating granular material with high visual detail. Our model solves the computationally and numerically critical forces on a coarsely sampled particle simulation. We incorporate a ...
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    Moving Least Squares Boundaries for SPH Fluids 

    Band, Stefan; Gissler, Christoph; Teschner, Matthias (The Eurographics Association, 2017)
    The paper shows that the SPH boundary handling of Akinci et al. [AIA 12] suffers from perceivable issues in planar regions due to deviations in the computed boundary normals and due to erroneous oscillations in the distance ...

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    Author
    Teschner, Matthias (4)
    Ihmsen, Markus (3)Band, Stefan (2)Gissler, Christoph (2)Akinci, Gizem (1)Akinci, Nadir (1)Peer, Andreas (1)Wahl, Arthur (1)Subject
    I.3.7 [Computer Graphics] (4)
    Three Dimensional Graphics and Realism (4)Animation (2)Animation Keywords (2)based animation (2)fluid simulation (2)physically (2)Smoothed Particle Hydrodynamics (2)boundary handling (1)Moving Least Squares (1)... View MoreDate Issued2012 (2)2017 (2)Has File(s)true (4)

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