• Login
    Search 
    •   Eurographics DL Home
    • Eurographics Partner Events
    • Search
    •   Eurographics DL Home
    • Eurographics Partner Events
    • Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Search

    Show Advanced FiltersHide Advanced Filters

    Filters

    Use filters to refine the search results.

    Now showing items 1-10 of 37

    • Sort Options:
    • Relevance
    • Title Asc
    • Title Desc
    • Issue Date Asc
    • Issue Date Desc
    • Results Per Page:
    • 5
    • 10
    • 20
    • 40
    • 60
    • 80
    • 100
    Thumbnail

    Actual Morphing: A Physical-Based Approach for Blending Two 2D/3D Shapes 

    Hu, S. M.; Li, C. F.; Zhang, H. (The Eurographics Association, 2004)
    When two topologically identical shapes are blended, various possible transformation paths exist from the source shape to the target shape. Which one is the most plausible? Here we propose that the transformation process ...
    Thumbnail

    Multilevel Cloth Simulation using GPU Surface Sampling 

    Schmitt, Nikolas; Knuth, Martin; Bender, Jan; Kuijper, Arjan (The Eurographics Association, 2013)
    Today most cloth simulation systems use triangular mesh models. However, regular grids allow many optimizations as connectivity is implicit, warp and weft directions of the cloth are aligned to grid edges and distances ...
    Thumbnail

    Kinematic ICP for Articulated Template Fitting 

    Fechteler, Philipp; Hilsmann, Anna; Eisert, Peter (The Eurographics Association, 2012)
    In this paper, we present an efficient optimization method to adapt an articulated 3D template model to a full or partial 3D mesh. The well-known ICP algorithm is enhanced to fit a generic template to a target mesh. Each ...
    Thumbnail

    A p-Multigrid Algorithm using Cubic Finite Elements for Efficient Deformation Simulation 

    Weber, Daniel; Mueller-Roemer, Johannes; Altenhofen, Christian; Stork, Andre; Fellner, Dieter W. (The Eurographics Association, 2014)
    We present a novel p-multigrid method for efficient simulation of co-rotational elasticity with higher-order finite elements. In contrast to other multigrid methods proposed for volumetric deformation, the resolution ...
    Thumbnail

    Anatomy-Inspired Weight for Real-time Character Animation 

    Kim, YoungBeom; Park, Byung-Ha; Jung, Kwang-Mo; Han, JungHyun (The Eurographics Association, 2016)
    In this paper, the use of anatomy-inspired weight (AIW) is proposed to automatically compute the skinning weights for realtime character animation. AIW is modeled as a function of the anatomical distance to consider ...
    Thumbnail

    Automatic 3D Posing from 2D Hand-Drawn Sketches 

    Gouvatsos, Alexandros; Xiao, Zhidong; Marsden, Neil; Zhang, Jian J. (The Eurographics Association, 2014)
    Inferring the 3D pose of a character from a drawing is a non-trivial and under-constrained problem. Solving it may help automate various parts of an animation production pipeline such as pre-visualisation. In this paper, ...
    Thumbnail

    Kernel Projection of Latent Structures Regression for Facial Animation Retargeting 

    Ouzounis, Christos; Kilias, Alex; Mousas, Christos (The Eurographics Association, 2017)
    Inspired by kernel methods that have been used extensively in achieving efficient facial animation retargeting, this paper presents a solution to retargeting facial animation in virtual character's face model based on the ...
    Thumbnail

    Data-Driven Fire Synthesis and Design 

    Wong, Sai-Keung; Chang, Tse-Ching; Ho, Tan-Chi; Chuang, Jung-Hong (The Eurographics Association, 2014)
    We present a data-driven synthesis approach to design and animate fires in desired shapes and motions. At the preprocessing stage, our system simulates a set of basis fires under specific simulation configurations and ...
    Thumbnail

    Physically-Based Character Skinning 

    Deul, Crispin; Bender, Jan (The Eurographics Association, 2013)
    In this paper we present a novel multi-layer model for physically-based character skinning. In contrast to geometric approaches which are commonly used in the field of character skinning, physically-based methods can ...
    Thumbnail

    A New Force Model for Controllable Breaking Waves 

    Brousset, Mathias; Darles, Emmanuelle; Meneveaux, Daniel; Poulin, Pierre; Crespin, Benoît (The Eurographics Association, 2015)
    This paper presents a new method for controlling swells and breaking waves using fluid solvers. With conventional approaches that generate waves by pushing particles with oscillating planes, the resulting waves cannot be ...
    • 1
    • 2
    • 3
    • 4

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CommunityBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Discover

    AuthorHan, Dongsoo (4)Morishima, Shigeo (3)Mousas, Christos (3)Anagnostopoulos, Christos-Nikolaos (2)Bender, Jan (2)Crespin, Benoît (2)Eberhardt, Bernhard (2)Harada, Takahiro (2)Huber, Markus (2)Ihmsen, Markus (2)... View MoreSubject
    Animation (37)
    I.3.7 [Computer Graphics] (37)
    Three Dimensional Graphics and Realism (29)Computational Geometry and Object Modeling (7)I.3.5 [Computer Graphics] (7)Types of Simulation (6)Physically based modeling (5)I.6.8 [Simulation and Modeling] (4)Parallel (4)Applications (2)... View MoreDate Issued2010 - 2017 (33)2003 - 2009 (4)Has File(s)true (37)

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA