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    Grid-Free Surface Tracking on the GPU 

    Chentanez, Nuttapong; Müller, Matthias; Macklin, Miles; Kim, Tae-Yong (The Eurographics Association, 2015)
    We present the first mesh-based surface tracker that runs entirely on the GPU. The surface tracker is both completely grid-free and fast which makes it suitable for the use in a large, unbounded domain. The key idea for ...
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    A p-Multigrid Algorithm using Cubic Finite Elements for Efficient Deformation Simulation 

    Weber, Daniel; Mueller-Roemer, Johannes; Altenhofen, Christian; Stork, Andre; Fellner, Dieter W. (The Eurographics Association, 2014)
    We present a novel p-multigrid method for efficient simulation of co-rotational elasticity with higher-order finite elements. In contrast to other multigrid methods proposed for volumetric deformation, the resolution ...
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    Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects 

    Gouis, Benoît Le; Marchal, Maud; Lécuyer, Anatole; Arnaldi, Bruno (The Eurographics Association, 2017)
    Physically-based simulation of heterogeneous objects remains computationally-demanding for many applications, especially when involving haptic interaction with virtual environments. In this paper, we introduce a novel ...
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    Automatic Garment Modeling From Front And Back Images 

    Huang, Lifeng; Gao, Chengying (The Eurographics Association, 2014)
    We present a system which can automatically generate a realistic garment model from two images of an existing garment. Without the requirement of tailoring expertise and tedious operation, our method takes the front and ...
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    An Implicit Tensor-Mass Solver on the GPU for Soft Bodies Simulation 

    Faure, Xavier; Zara, Florence; Jaillet, Fabrice; Moreau, Jean-Michel (The Eurographics Association, 2012)
    The realistic and interactive simulation of deformable objects has become a challenge in Computer Graphics. In this paper, we propose a GPU implementation of the resolution of the mechanical equations, using a semi-implicit ...

    GPU-based Real-time On-surface Droplet Flow in X3D 

    Jung, Yvonne; Behr, Johannes (The Eurographics Association, 2009)
    This paper presents a method for the GPU-based real-time simulation of droplet flows on 3D surfaces. It is also outlined, how this approach can be embedded into X3D. Therefore, a concept and its implementation is presented, ...
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    Initial Steps for the Coupling of JavaScript Physics Engines with X3DOM 

    Huber, Linda (The Eurographics Association, 2013)
    During the past years, first physics engines based on JavaScript have been developed for web applications. These are capable of displaying virtual scenes much more realistically. Thus, new application areas can be opened ...
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    Friction Sound Synthesis of Deformable Objects based on Adhesion Theory 

    Nakatsuka, Takayuki; Morishima, Shigeo (The Eurographics Association, 2016)
    Friction sound is one of the closest sounds for us in any situations. Most of those sounds are created by Foley artists in computer animations. However, synthesizing sounds in all scenes need technical skills and take high ...
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    Real-time Hair Simulation with Efficient Hair Style Preservation 

    Han, Dongsoo; Harada, Takahiro (The Eurographics Association, 2012)
    Hair can be a prominent feature of characters in real-time games. In this paper, we propose hair simulation with efficient preservation of various hair styles. Bending and twisting effects are crucial to simulate curly or ...
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    Accelerating Graph-based Path Planning Through Waypoint Clustering 

    Wardhana, Nicholas Mario; Johan, Henry; Seah, Hock-Soon (The Eurographics Association, 2015)
    Modern Computer Graphics applications commonly feature very large virtual environments and diverse characters which perform different kinds of motions. To accelerate path planning in such scenario, we propose subregion ...
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    AuthorFellner, Dieter W. (2)Han, Dongsoo (2)Harada, Takahiro (2)Altenhofen, Christian (1)Arnaldi, Bruno (1)Behr, Johannes (1)Chentanez, Nuttapong (1)Egges, Arjan (1)Ertl, Thomas (1)Faure, Xavier (1)... View MoreSubject
    I.3.5 [Computer Graphics] (17)
    I.3.7 [Computer Graphics] (17)
    Computational Geometry and Object Modeling (15)Three Dimensional Graphics and Realism (14)Physically based modeling (9)Animation (7)Parallel (3)Types of Simulation (3)Virtual reality (3)and texture (2)... View MoreDate Issued2010 - 2017 (14)2003 - 2009 (3)Has File(s)true (17)

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
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    TUGFhA