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    State of the Art in Transfer Functions for Direct Volume Rendering 

    Ljung, Patric; Krüger, Jens; Gröller, Eduard; Hadwiger, Markus; Hansen, Charles D.; Ynnerman, Anders (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    A central topic in scientific visualization is the transfer function (TF) for volume rendering. The TF serves a fundamental role in translating scalar and multivariate data into color and opacity to express and reveal the ...
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    The Bounced Z-buffer for Indirect Visibility 

    Nalbach, Oliver; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association, 2015)
    Synthesizing images of animated scenes with indirect illumination and glossy materials at interactive frame rates commonly ignores indirect shadows. In this work we extend a class of indirect lighting algorithms that splat ...
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    Modified Filtered Importance Sampling for Virtual Spherical Gaussian Lights 

    Tokuyoshi, Yusuke (The Eurographics Association, 2016)
    This paper proposes a modification of the filtered importance sampling (FIS) method, and improves the quality of virtual spherical Gaussian light (VSGL) based real-time glossy indirect illumination using this modification. ...
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    Shape Depiction for Transparent Objects with Bucketed k-Buffer 

    Murray, David; Baril, Jerome; Granier, Xavier (The Eurographics Association, 2016)
    Shading techniques are useful to deliver a better understanding of object shapes. When transparent objects are involved, depicting the shape characteristics of each surface is even more relevant. In this paper, we propose ...
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    Deep Partitioned Shadow Volumes Using Stackless and Hybrid Traversals 

    Mora, Frédéric; Gerhards, Julien; Aveneau, Lilian; Ghazanfarpour, Djamchid (The Eurographics Association, 2016)
    Computing accurate hard shadows is a difficult problem in interactive rendering. Previous methods rely either on Shadow Maps or Shadow Volumes. Recently Partitioned Shadow Volumes (PSV) has been introduced. It revisits the ...

    GPU-based Real-time On-surface Droplet Flow in X3D 

    Jung, Yvonne; Behr, Johannes (The Eurographics Association, 2009)
    This paper presents a method for the GPU-based real-time simulation of droplet flows on 3D surfaces. It is also outlined, how this approach can be embedded into X3D. Therefore, a concept and its implementation is presented, ...
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    Automatic Aesthetics-based Lighting Design with Global Illumination 

    Léon, Vincent; Gruson, Adrien; Cozot, Rémi; Bouatouch, Kadi (The Eurographics Association, 2014)
    In computer graphics, lighting plays an important role in the appearance of a scene. A change in the configuration of light sources can lead to different aesthetics in the final rendered image. Lighting design becomes ...
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    A General Micro-flake Model for Predicting the Appearance of Car Paint 

    Ergun, Serkan; Önel, Sermet; Ozturk, Aydin (The Eurographics Association, 2016)
    We present an approximate model for predicting the appearance of car paint from its paint composition. Representing the appearance of car paint is not trivial because of its layered structure which is composed of anisotropic ...

    Art-directed Watercolor Rendered Animation 

    Montesdeoca, Santiago E.; Seah, Hock-Soon; Rall, Hans-Martin (The Eurographics Association, 2016)
    This paper presents a system to render 3D animated geometry as watercolor painted animation with art-directed control. Our approach focuses on letting the end user paint the influence of the modeled watercolor effects in ...
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    Visibility Filtering for Producing Indirect Illumination 

    Chen, Yu-Jung; Yen, Chen-Yu; Chen, Yen-Yu; Chen, Wei-Chao; Chien, Shao-Yi (The Eurographics Association, 2014)
    Indirect illumination is one of the most visually significant effects for a synthesized image. In order to render such effects at interactive rates, it is important to resolve the visibility between surfaces efficiently. ...
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    AuthorKlein, Reinhard (2)Ritschel, Tobias (2)Albrecht, Remke Dirk (1)Aveneau, Lilian (1)Baril, Jerome (1)Barsky, Brian (1)Behr, Johannes (1)Bergmann, Stephan (1)Bouatouch, Kadi (1)Brok, Dennis den (1)... View MoreSubject
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    I.3.7 [Computer Graphics] (32)
    shading (32)shadowing (32)Color (30)Three Dimensional Graphics and Realism (28)Picture/Image Generation (5)I.3.3 [Computer Graphics] (4)Computational Geometry and Object Modeling (2)Display algorithms (2)... View MoreDate Issued2010 - 2020 (29)2003 - 2009 (3)Has File(s)true (32)

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