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    GPU-based Real-time On-surface Droplet Flow in X3D 

    Jung, Yvonne; Behr, Johannes (The Eurographics Association, 2009)
    This paper presents a method for the GPU-based real-time simulation of droplet flows on 3D surfaces. It is also outlined, how this approach can be embedded into X3D. Therefore, a concept and its implementation is presented, ...
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    Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques 

    Barsky, Brian (The Eurographics Association, 2003)
    Traditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our ...

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    AuthorBarsky, Brian (1)Behr, Johannes (1)Jung, Yvonne (1)Subjectand texture (2)
    Color (2)
    I.3.7 [Computer Graphics] (2)
    shading (2)shadowing (2)
    Three Dimensional Graphics and Realism (2)
    Computational Geometry and Object Modeling (1)CR Categories (1)Display algorithms (1)I.3.3 [Computer Graphics] (1)... View MoreDate Issued2003 (1)2009 (1)Has File(s)true (2)

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