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    RTSG: Ray Tracing for X3D via a Flexible Rendering Framework 

    Rubinstein, Dmitri; Georgiev, Iliyan; Schug, Benjamin; Slusallek, Philipp (The Eurographics Association, 2009)
    VRML and X3D are the most widely adopted standards for interactive 3D content interchange. However, they are both designed around the common restricted functionality available in hardware graphics processors. Thus, most ...
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    Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques 

    Barsky, Brian (The Eurographics Association, 2003)
    Traditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our ...

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    AuthorBarsky, Brian (1)Georgiev, Iliyan (1)Rubinstein, Dmitri (1)Schug, Benjamin (1)Slusallek, Philipp (1)Subject
    I.3.7 [Computer Graphics] (2)
    Raytracing (2)
    Three Dimensional Graphics and Realism (2)
    and texture (1)Application packages (1)Color (1)CR Categories (1)Display algorithms (1)Graphics packages (1)Graphics Utilities (1)... View MoreDate Issued2003 (1)2009 (1)Has File(s)true (2)

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