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    An Incremental SMLAOI Algorithm for Progressive Downloading Large Scale WebVR Scenes 

    Wang, Wei; Jia, Jinyuan (The Eurographics Association, 2009)
    Interactive downloading huge virtual scenes on Internet is always a challenging task of large scale DVE(Distributed Virtual Environment) systems. Along classical progressive transmission mechanism based on AOI (Area of ...
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    Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors 

    Hasenfratz, J.M.; Lapierre, M.; Gascuel, J.-D.; Boyer, E. (The Eurographics Association, 2003)
    In this paper, we show how to capture an actor with no intrusive trackers and without any special environment like blue set, how to estimate its 3D-geometry and how to insert this geometry into a virtual world in real-time. ...

    Towards a new Camera Model for X3D 

    Jung, Yvonne; Behr, Johannes (The Eurographics Association, 2009)
    Creating and setting the right parameters for the virtual camera is crucial for any content creation process. However, this is not easy since most current camera models, including the X3D Viewpoint, use a 3D position and ...

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    AuthorBehr, Johannes (1)Boyer, E. (1)Gascuel, J.-D. (1)Hasenfratz, J.M. (1)Jia, Jinyuan (1)Jung, Yvonne (1)Lapierre, M. (1)Wang, Wei (1)Subject
    I.3.7 [Computer Graphics] (3)
    Three Dimensional Graphics and Realism (3)
    Virtual reality (3)
    CR Categories (2)I.3.3 [Computer Graphics] (2)Picture/Image Generation (2)Bitmap and framebuffer operations (1)C.2.4 [Computer (1)Client/server (1)Communication Networks] (1)... View MoreDate Issued2009 (2)2003 (1)Has File(s)true (3)

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