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State of the Art in Transfer Functions for Direct Volume Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
A central topic in scientific visualization is the transfer function (TF) for volume rendering. The TF serves a fundamental role in translating scalar and multivariate data into color and opacity to express and reveal the ...
The Bounced Z-buffer for Indirect Visibility
(The Eurographics Association, 2015)
Synthesizing images of animated scenes with indirect illumination and glossy materials at interactive frame rates commonly ignores indirect shadows. In this work we extend a class of indirect lighting algorithms that splat ...
Illumination-Driven Opacity Modulation for Expressive Volume Rendering
(The Eurographics Association, 2012)
Using classical volume visualization, typically a couple of isosurface layers are rendered semi-transparently to show the internal structures contained in the data. However, the opacity transfer function is often difficult ...
Modified Filtered Importance Sampling for Virtual Spherical Gaussian Lights
(The Eurographics Association, 2016)
This paper proposes a modification of the filtered importance sampling (FIS) method, and improves the quality of virtual spherical Gaussian light (VSGL) based real-time glossy indirect illumination using this modification. ...
Shape Depiction for Transparent Objects with Bucketed k-Buffer
(The Eurographics Association, 2016)
Shading techniques are useful to deliver a better understanding of object shapes. When transparent objects are involved, depicting the shape characteristics of each surface is even more relevant. In this paper, we propose ...
Deep Partitioned Shadow Volumes Using Stackless and Hybrid Traversals
(The Eurographics Association, 2016)
Computing accurate hard shadows is a difficult problem in interactive rendering. Previous methods rely either on Shadow Maps or Shadow Volumes. Recently Partitioned Shadow Volumes (PSV) has been introduced. It revisits the ...
GPU-based Real-time On-surface Droplet Flow in X3D
(The Eurographics Association, 2009)
This paper presents a method for the GPU-based real-time simulation of droplet flows on 3D surfaces. It is also outlined, how this approach can be embedded into X3D. Therefore, a concept and its implementation is presented, ...
Automatic Aesthetics-based Lighting Design with Global Illumination
(The Eurographics Association, 2014)
In computer graphics, lighting plays an important role in the appearance of a scene. A change in the configuration of light sources can lead to different aesthetics in the final rendered image. Lighting design becomes ...
Bent Normals and Cones in Screen-space
(The Eurographics Association, 2011)
Ambient occlusion (AO) is a popular technique for real-time as well as offline rendering. One of its benefits is a gain in efficiency due to the fact that occlusion and shading are decoupled which results in an average ...
A General Micro-flake Model for Predicting the Appearance of Car Paint
(The Eurographics Association, 2016)
We present an approximate model for predicting the appearance of car paint from its paint composition. Representing the appearance of car paint is not trivial because of its layered structure which is composed of anisotropic ...