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    GPU-based Real-time On-surface Droplet Flow in X3D 

    Jung, Yvonne; Behr, Johannes (The Eurographics Association, 2009)
    This paper presents a method for the GPU-based real-time simulation of droplet flows on 3D surfaces. It is also outlined, how this approach can be embedded into X3D. Therefore, a concept and its implementation is presented, ...
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    Fast Random Sampling of Triangular Meshes 

    Sik, Martin; Krivanek, Jaroslav (The Eurographics Association, 2013)
    We present a simple and fast algorithm for generating randomly distributed points on a triangle mesh with probability density specified by a two-dimensional texture. Efficiency is achieved by resampling the density texture ...

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    AuthorBehr, Johannes (1)Jung, Yvonne (1)Krivanek, Jaroslav (1)Sik, Martin (1)Subject
    and texture (2)
    Color (2)
    Computational Geometry and Object Modeling (2)
    I.3.5 [Computer Graphics] (2)
    I.3.7 [Computer Graphics] (2)
    shading (2)shadowing (2)
    Three Dimensional Graphics and Realism (2)
    CR Categories (1)Physically based modeling (1)... View MoreDate Issued2009 (1)2013 (1)Has File(s)true (2)

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