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    Actual Morphing: A Physical-Based Approach for Blending Two 2D/3D Shapes 

    Hu, S. M.; Li, C. F.; Zhang, H. (The Eurographics Association, 2004)
    When two topologically identical shapes are blended, various possible transformation paths exist from the source shape to the target shape. Which one is the most plausible? Here we propose that the transformation process ...

    State of the Art in Transfer Functions for Direct Volume Rendering 

    Ljung, Patric; Krüger, Jens; Gröller, Eduard; Hadwiger, Markus; Hansen, Charles D.; Ynnerman, Anders (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    A central topic in scientific visualization is the transfer function (TF) for volume rendering. The TF serves a fundamental role in translating scalar and multivariate data into color and opacity to express and reveal the ...
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    Grid-Free Surface Tracking on the GPU 

    Chentanez, Nuttapong; Müller, Matthias; Macklin, Miles; Kim, Tae-Yong (The Eurographics Association, 2015)
    We present the first mesh-based surface tracker that runs entirely on the GPU. The surface tracker is both completely grid-free and fast which makes it suitable for the use in a large, unbounded domain. The key idea for ...
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    Real-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereo 

    Robb, M.; Spence, A.D.; Chantler, M.J.; Timmins, M. (The Eurographics Association, 2003)
    We present recent results from an EPSRC funded project VirTex (Virtual Textile Catalogues). The goal of this project is to develop graphics and image-processing software for the capture, storage, search, retrieval and ...
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    The Bounced Z-buffer for Indirect Visibility 

    Nalbach, Oliver; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association, 2015)
    Synthesizing images of animated scenes with indirect illumination and glossy materials at interactive frame rates commonly ignores indirect shadows. In this work we extend a class of indirect lighting algorithms that splat ...
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    Multilevel Cloth Simulation using GPU Surface Sampling 

    Schmitt, Nikolas; Knuth, Martin; Bender, Jan; Kuijper, Arjan (The Eurographics Association, 2013)
    Today most cloth simulation systems use triangular mesh models. However, regular grids allow many optimizations as connectivity is implicit, warp and weft directions of the cloth are aligned to grid edges and distances ...
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    Kinematic ICP for Articulated Template Fitting 

    Fechteler, Philipp; Hilsmann, Anna; Eisert, Peter (The Eurographics Association, 2012)
    In this paper, we present an efficient optimization method to adapt an articulated 3D template model to a full or partial 3D mesh. The well-known ICP algorithm is enhanced to fit a generic template to a target mesh. Each ...
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    A p-Multigrid Algorithm using Cubic Finite Elements for Efficient Deformation Simulation 

    Weber, Daniel; Mueller-Roemer, Johannes; Altenhofen, Christian; Stork, Andre; Fellner, Dieter W. (The Eurographics Association, 2014)
    We present a novel p-multigrid method for efficient simulation of co-rotational elasticity with higher-order finite elements. In contrast to other multigrid methods proposed for volumetric deformation, the resolution ...
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    Interactive Global Illumination Effects Using Deterministically Directed Layered Depth Maps 

    Aalund, Frederik Peter; Frisvad, Jeppe Revall; Bærentzen, Jakob Andreas (The Eurographics Association, 2015)
    A layered depth map is an extension of the well-known depth map used in rasterization. Multiple layered depth maps can be used as a coarse scene representation. We develop two global illumination methods which use said ...
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    Illumination-Driven Opacity Modulation for Expressive Volume Rendering 

    Csébfalvi, Balázs; Tóth, Balázs; Bruckner, Stefan; Gröller, Eduard (The Eurographics Association, 2012)
    Using classical volume visualization, typically a couple of isosurface layers are rendered semi-transparently to show the internal structures contained in the data. However, the opacity transfer function is often difficult ...
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    AuthorDachsbacher, Carsten (6)Stamminger, Marc (5)Fellner, Dieter W. (4)Han, Dongsoo (4)Mousas, Christos (4)Ritschel, Tobias (4)Teschner, Matthias (4)Behr, Johannes (3)Bender, Jan (3)Herholz, Sebastian (3)... View MoreSubject
    I.3.7 [Computer Graphics] (141)
    Three Dimensional Graphics and Realism (114)Animation (37)shading (35)shadowing (34)Color (33)and texture (32)I.3.5 [Computer Graphics] (17)Raytracing (17)Computational Geometry and Object Modeling (15)... View MoreDate Issued2010 - 2020 (120)2003 - 2009 (21)Has File(s)true (141)

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