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Now showing items 101-110 of 243
Natural Image Matting
(The Eurographics Association, 2005)
Matte pulling - generating greyscale images which indicate segmentation of images into elements with subpixel accuracy and where blur causes pixels to be a mixture of elements - has received attention in recent years. Many ...
Simulating Prostate Surgical Procedures with a Discrete Soft Tissue Model
(The Eurographics Association, 2006)
Simulating surgical procedures is still a complex challenge. Either modeling methods or simulators have to take into account specific geometries and properties of the patient organs. In this paper, a new soft tissue modeling ...
Local Constraint Methods for Deformable Objects
(The Eurographics Association, 2006)
We present a local scheme to enforce non-conflicting geometric constraints for dynamically deforming objects. The approach employs information on the underlying numerical integration method and we present a unified scheme ...
Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors
(The Eurographics Association, 2003)
In this paper, we show how to capture an actor with no intrusive trackers and without any special environment like blue set, how to estimate its 3D-geometry and how to insert this geometry into a virtual world in real-time. ...
Hardware Accelerated Broad Phase Collision Detection for Realtime Simulations
(The Eurographics Association, 2007)
Broad phase collision detection is a vital task in most interactive simulations, but it remains computationally expensive and is frequently an impediment to efficient implementation of realtime graphics applications. To ...
Multi-Layer Level of Detail For Character Animation
(The Eurographics Association, 2008)
Real-time animation of human-like characters has been an active research area in computer graphics. Nowadays, more and more applications need to render various realistic scenes with human motion in crowds for interactive ...
Adaptive Tessellation of Subdivision Surfaces in OpenSG
(The Eurographics Association, 2003)
The need for realistic models especially in virtual reality environments leads us to freeform shapes like subdivision surfaces. Based on a standard polygonal mesh, the modeller can build various kinds of shapes using an ...
User Interfaces for Mobile Augmented Reality Systems
(The Eurographics Association, 2003)
What should user interfaces look like when they become an integral part of how we experience the world around us? This talk provides an overview of work that explores user interface design issues for mobile augmented reality ...
3-D Reconstitution and Virtual Reality of World Heritage Site in Danger: the Citadel of Bam
(The Eurographics Association, 2007)
This paper presents research in progress on 3-D computer simulation and a virtual reality demonstration of a world heritage site that was destroyed in the earthquake (the citadel of Bam). In a comparative study with other ...
Interactive stories on the net: a model and an architecture for X3D worlds
(The Eurographics Association, 2009)
This work discusses a model and an architecture for interactive stories to be displayed on the net, designed for being independent from the specific story represented and suitable to different literary genres. They are the ...