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Now showing items 101-104 of 104
GPU-accelerated Interactive Material Aging
(The Eurographics Association, 2012)
A photorealistic appearance of a 3D scene is required in many applications today. Thereby, one vital aspect is the usage of realistic materials, for which a broad variety of reflectance models is available. When directly ...
Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering
(The Eurographics Association, 2016)
We present subdivision next-event estimation (SNEE) for unbiased Monte Carlo simulation of subsurface scattering. Our technique is designed to sample high frequency illumination through geometrically complex interfaces ...
Interactive Appearance Editing in RGB-D Images
(The Eurographics Association, 2014)
The availability of increasingly powerful and affordable image and depth sensors in conjunction with the necessary processing power creates novel possibilities for more sophisticated and powerful image editing tools. Along ...
Area Preserving Strain Limiting
(The Eurographics Association, 2015)
In this paper we present a novel fast strain-limiting method that allows cloth to preserve its surface area efficiently. By preserving triangle area rather than edge length as other approaches do, this method does not ...