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Now showing items 11-20 of 28
Screen Space Spherical Harmonic Occlusion
(The Eurographics Association, 2012)
In this paper we present a new algorithm for real-time directional occlusion sampling. We combine the real-time capabilities of Screen Space Ambient Occlusion (SSAO) with the Spherical Harmonics (SH) representation of local ...
4D-rasterization for Fast Soft Shadow Rendering
(The Eurographics Association, 2016)
This paper describes an algorithm for rendering soft shadows efficiently by generalizing conventional triangle projection and rasterization from 2D to 4D. The rectangular area light source is modeled with a point light ...
Practical Rendering of Thin Layered Materials with Extended Microfacet Normal Distributions
(The Eurographics Association, 2015)
We propose a practical reflectance model for rendering thin transparent layers with different sides varying in roughness and levels of gloss. To capture the effect of subsurface reflection, previous methods rely on importance ...
Material Design in Augmented Reality with In-Situ Visual Feedback
(The Eurographics Association, 2017)
Material design is the process by which artists or designers set the appearance properties of virtual surface to achieve a desired look. This process is often conducted in a virtual synthetic environment however, advances ...
MODELAR: A MODular and EvaLuative framework to improve surgical Augmented Reality visualization
(The Eurographics Association, 2020)
The use of Augmented Reality (AR) for the visualization of 3D biomedical image data is possible thanks to a growing number of hardware and software solutions. Considerable efforts are made during surgery, where the visual ...
High Performance Non-linear Motion Blur
(The Eurographics Association, 2015)
Motion blur is becoming more common in interactive applications such as games and previsualization tools. Here, a common strategy is to approximate motion blur with an image-space post-process, and many recent approaches ...
Transfer Function Optimization Based on a Combined Model of Visibility and Saliency
(The Eurographics Association, 2016)
We present an automated technique to optimize the clarity of features in visualizations of 3D volume datasets. By adjusting the opacity transfer function, we achieve user-specified target distributions of feature conspicuity. ...
Fast Accurate Soft Shadows with Adaptive Light Source Sampling
(The Eurographics Association, 2012)
Physically accurate soft shadows in 3D applications can be simulated by taking multiple samples from all over the area light source and accumulating them. Due to the unpredictability of the size of the penumbra regions, ...
A Deferred Rendering Pipeline Including a Global Illumination Model for Atmospheric Scattering and Transparency
(The Eurographics Association, 2016)
Abstract This poster presents suitable global illumination models for atmospheric scattering in outdoor scenes combined with a deferred rendering pipeline which offers the possibility of rendering transparent objects. The ...
Adaptive Measurement of Anisotropic Material Appearance
(The Eurographics Association, 2017)
We present a practical adaptive method for acquisition of the anisotropic BRDF. It is based on a sparse adaptive measurement of the complete four-dimensional BRDF space by means of one-dimensional slices which form a sparse ...