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Now showing items 21-30 of 104
Single-Pass Rendering of Day and Night Sky Phenomena
(The Eurographics Association, 2012)
This paper presents astronomical based rendering of skies as seen from low altitudes on earth, in respect to location, date, and time. The technique allows to compose an atmosphere with sun, multiple cloud layers, moon, ...
Real-time Landscape-size Convective Clouds Simulation and Rendering
(The Eurographics Association, 2017)
This paper presents an efficient, physics-based procedural model for the real-time animation and visualization of cumulus clouds at landscape size. We couple a coarse Lagrangian model of air parcels with a procedural ...
Data-Driven Fire Synthesis and Design
(The Eurographics Association, 2014)
We present a data-driven synthesis approach to design and animate fires in desired shapes and motions. At the preprocessing stage, our system simulates a set of basis fires under specific simulation configurations and ...
Parallel BTF Compression with Multi-Level Vector Quantization in OpenCL
(The Eurographics Association, 2014)
Bidirectional Texture Function (BTF) as an effective visual fidelity representation of surface appearance is becoming more and more widely used. In this paper we report on contributions to BTF data compression for multi-level ...
MBVH Child Node Sorting for Fast Occlusion Test
(The Eurographics Association, 2015)
Optimal BVH layout differs among ray types. To accelerate shadow rays, the use of a specialized traversal order, optionally with an additional data structure has been proposed. In this paper we show how sorting child nodes ...
Non-Sampled Anti-Aliasing
(The Eurographics Association, 2013)
In this paper we present a parallel method for high-quality edge anti-aliasing in rasterization. In contrast to traditional graphics hardware methods, which rely on massive oversampling to combat aliasing issues, we evaluate ...
Bent Normals and Cones in Screen-space
(The Eurographics Association, 2011)
Ambient occlusion (AO) is a popular technique for real-time as well as offline rendering. One of its benefits is a gain in efficiency due to the fact that occlusion and shading are decoupled which results in an average ...
Physically-Based Character Skinning
(The Eurographics Association, 2013)
In this paper we present a novel multi-layer model for physically-based character skinning. In contrast to geometric approaches which are commonly used in the field of character skinning, physically-based methods can ...
A New Force Model for Controllable Breaking Waves
(The Eurographics Association, 2015)
This paper presents a new method for controlling swells and breaking waves using fluid solvers. With conventional approaches that generate waves by pushing particles with oscillating planes, the resulting waves cannot be ...
Level-of-Detail for Production-Scale Path Tracing
(The Eurographics Association, 2015)
Path-traced global illumination (GI) becomes increasingly important in movie production. With offscreen elements considerably contributing to the path traced image, geometric complexity increases drastically, requiring ...