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    Now showing items 21-28 of 28

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    Visualization of Cardiac Blood Flow Using Anisotropic Ambient Occlusion for Lines 

    Köhler, Benjamin; Grothoff, Matthias; Gutberlet, Matthias; Preim, Bernhard (The Eurographics Association, 2017)
    Ambient occlusion (AO) for lines (LineAO) was introduced by Eichelbaum et al. [EHS13] as an adaption of screen-space AO to static line bundles, such as white brain matter fiber tracts derived from diffusion tensor imaging ...
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    Perceptually Optimised Illumination for Seamless Composites 

    Chalmers, Andrew; Choi, Jong Jin; Rhee, Taehyun (The Eurographics Association, 2014)
    Realistic illumination in composition is important for a seamless mixture between the virtual and real world objects in visual effects and mixed reality. The seamlessness is the measure of how perceivably apparent the ...
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    Fast Random Sampling of Triangular Meshes 

    Sik, Martin; Krivanek, Jaroslav (The Eurographics Association, 2013)
    We present a simple and fast algorithm for generating randomly distributed points on a triangle mesh with probability density specified by a two-dimensional texture. Efficiency is achieved by resampling the density texture ...
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    Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques 

    Barsky, Brian (The Eurographics Association, 2003)
    Traditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our ...
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    Extrapolating Large-Scale Material BTFs under Cross-Device Constraints 

    Steinhausen, Heinz Christian; Brok, Dennis den; Hullin, Matthias B.; Klein, Reinhard (The Eurographics Association, 2015)
    In this paper, we address the problem of acquiring bidirectional texture functions (BTFs) of large-scale material samples. Our approach fuses gonioreflectometric measurements of small samples with few constraint images ...
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    PointAO - Improved Ambient Occlusion for Point-based Visualization 

    Eichelbaum, Sebastian; Scheuermann, Gerik; Hlawitschka, Mario (The Eurographics Association, 2013)
    The visualization of large amounts of particles, glyphs, and other point-based data plays an important role in many fields of science, among them flow mechanics, molecular dynamics, and medical imaging. The proper perception ...
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    GPU-accelerated Interactive Material Aging 

    Günther, Tobias; Rohmer, Kai; Grosch, Thorsten (The Eurographics Association, 2012)
    A photorealistic appearance of a 3D scene is required in many applications today. Thereby, one vital aspect is the usage of realistic materials, for which a broad variety of reflectance models is available. When directly ...
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    Interactive Appearance Editing in RGB-D Images 

    Bergmann, Stephan; Ritschel, Tobias; Dachsbacher, Carsten (The Eurographics Association, 2014)
    The availability of increasingly powerful and affordable image and depth sensors in conjunction with the necessary processing power creates novel possibilities for more sophisticated and powerful image editing tools. Along ...
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    AuthorRitschel, Tobias (2)Albrecht, Remke Dirk (1)Aveneau, Lilian (1)Baril, Jerome (1)Barsky, Brian (1)Behr, Johannes (1)Bergmann, Stephan (1)Bouatouch, Kadi (1)Brok, Dennis den (1)Chalmers, Andrew (1)... View MoreSubject
    and texture (28)
    I.3.7 [Computer Graphics] (28)
    shading (28)shadowing (28)
    Three Dimensional Graphics and Realism (28)
    Color (27)I.3.3 [Computer Graphics] (3)Picture/Image Generation (3)Computational Geometry and Object Modeling (2)Display algorithms (2)... View MoreDate Issued2010 - 2020 (26)2003 - 2009 (2)Has File(s)true (28)

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