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Now showing items 31-38 of 38
Medial Surface-Based Real Time Simulation of Elastic Objects
(The Eurographics Association, 2007)
This paper presents a method for the real time simulation of the dynamical behaviour of elastic objects which bases on the medial surface. From a surface based 3D model, the medial surface is generated automatically without ...
Refraction of Water Surface Intersecting Objects in Interactive Environments
(The Eurographics Association, 2007)
This paper presents a rapid method to render dynamic water surfaces with penetrating obstacles in real-time. Taking the surface boundary into account, our method allows the rendering of single reflections and single ...
Monocular Head Tracking for Desktop Virtual Environments
(The Eurographics Association, 2007)
We present an approach to head tracking to be applied in desktop virtual environments. The system is able to estimate both the position and orientation of the user s head using only monocular view. In our approach, the ...
Direct Visuo-Haptic Display System Using a Novel Concept
(The Eurographics Association, 2007)
In this short paper we describe a Direct Visuo-Haptic Display System (DVHDS) setup based on a DLP projector, an overhead projection plane and a half silvered mirror. The system is specifically designed for being integrated ...
Hybrid Information Presentation: Combining a Portable Augmented Reality Laser Projector and a Conventional Computer Display
(The Eurographics Association, 2007)
We present a three dimensional, user centered instruction placement system that is geared toward supporting high quality ubiquitous information presentation in industrial environments. Our system uses a hybrid information ...
A Quantitative Assessment of the Impact on Spatial Understanding of Exploring a Complex Immersive Virtual Environment using Augmented Real Walking versus Flying
(The Eurographics Association, 2007)
When an immersive virtual environment spans an area that is larger than the available physical space for real walking, one may use an augmented walking method such as Seven League Boots to enable participants to explore ...
Improved 3D Interactive Devices for Passive and Active Stereo Virtual Environments
(The Eurographics Association, 2007)
This paper introduces a new set of tracking devices for 3D virtual environment interaction and reviews enhancements including device miniaturization, power reduction, and ruggedization. The goal of these improvements was ...
Using Proprioception as a Cue towards Effective Spatial Input in VR: a Framework for an Experimental Study
(The Eurographics Association, 2007)
We developed a free form deformation application for an immersive environment in which users can interact freely by using datagloves. In this paper, we present an experimental protocol designed to investigate the contribution ...