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    Now showing items 31-40 of 114

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    Physically-Based Character Skinning 

    Deul, Crispin; Bender, Jan (The Eurographics Association, 2013)
    In this paper we present a novel multi-layer model for physically-based character skinning. In contrast to geometric approaches which are commonly used in the field of character skinning, physically-based methods can ...
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    A New Force Model for Controllable Breaking Waves 

    Brousset, Mathias; Darles, Emmanuelle; Meneveaux, Daniel; Poulin, Pierre; Crespin, Benoît (The Eurographics Association, 2015)
    This paper presents a new method for controlling swells and breaking waves using fluid solvers. With conventional approaches that generate waves by pushing particles with oscillating planes, the resulting waves cannot be ...
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    Level-of-Detail for Production-Scale Path Tracing 

    Prus, Magdalena; Eisenacher, Christian; Stamminger, Marc (The Eurographics Association, 2015)
    Path-traced global illumination (GI) becomes increasingly important in movie production. With offscreen elements considerably contributing to the path traced image, geometric complexity increases drastically, requiring ...
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    New Techniques for Hand Pose Estimation Based on Kinect Depth Data 

    Hummel, Simon; Haefner, Victor; Haefner, Polina; Ovtcharova, Jivka (The Eurographics Association, 2014)
    In this paper we present new techniques for extension and improvement of approaches to markerless 3D hand pose estimation: A new algorithm for finger segmentation in point clouds of hands is presented which makes use of ...
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    Initial Steps for the Coupling of JavaScript Physics Engines with X3DOM 

    Huber, Linda (The Eurographics Association, 2013)
    During the past years, first physics engines based on JavaScript have been developed for web applications. These are capable of displaying virtual scenes much more realistically. Thus, new application areas can be opened ...
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    Massively-Parallel Proximity Queries for Point Clouds 

    Kaluschke, Max; Zimmermann, Uwe; Danzer, Marinus; Zachmann, Gabriel; Weller, Rene (The Eurographics Association, 2014)
    We present a novel massively-parallel algorithm that allows real-time distance computations between arbitrary 3D objects and unstructured point cloud data. Our main application scenario is collision avoidance for robots ...
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    An Interactive Information Visualization Approach to Physically-Based Rendering 

    Simons, Gerard; Ament, Marco; Herholz, Sebastian; Dachsbacher, Carsten; Eisemann, Martin; Eisemann, Elmar (The Eurographics Association, 2016)
    In this work, we present a novel information visualization tool to gain insight into the light transport in a physically-based rendering setting. The tool consists of a sampling-based data reduction technique, an extended ...
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    A General Micro-flake Model for Predicting the Appearance of Car Paint 

    Ergun, Serkan; Önel, Sermet; Ozturk, Aydin (The Eurographics Association, 2016)
    We present an approximate model for predicting the appearance of car paint from its paint composition. Representing the appearance of car paint is not trivial because of its layered structure which is composed of anisotropic ...
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    Friction Sound Synthesis of Deformable Objects based on Adhesion Theory 

    Nakatsuka, Takayuki; Morishima, Shigeo (The Eurographics Association, 2016)
    Friction sound is one of the closest sounds for us in any situations. Most of those sounds are created by Foley artists in computer animations. However, synthesizing sounds in all scenes need technical skills and take high ...
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    Real-time Hair Simulation with Efficient Hair Style Preservation 

    Han, Dongsoo; Harada, Takahiro (The Eurographics Association, 2012)
    Hair can be a prominent feature of characters in real-time games. In this paper, we propose hair simulation with efficient preservation of various hair styles. Bending and twisting effects are crucial to simulate curly or ...
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    AuthorDachsbacher, Carsten (6)Han, Dongsoo (4)Ritschel, Tobias (4)Stamminger, Marc (4)Teschner, Matthias (4)Behr, Johannes (3)Bender, Jan (3)Herholz, Sebastian (3)Ihmsen, Markus (3)Jung, Yvonne (3)... View MoreSubject
    I.3.7 [Computer Graphics] (114)
    Three Dimensional Graphics and Realism (114)
    Color (30)shading (30)shadowing (30)Animation (29)and texture (28)Raytracing (17)I.3.5 [Computer Graphics] (14)Computational Geometry and Object Modeling (13)... View MoreDate Issued2010 - 2020 (104)2003 - 2009 (10)Has File(s)true (114)

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
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