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Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles
(The Eurographics Association, 2012)
We propose a pseudo-physics system and a spine model that can be coupled to generate life-like locomotion animations of quadrupeds and reptiles. The pseudo-physics system uses minimalist particle-based physics and values ...
A Unified Manifold Framework for Efficient BRDF Sampling based on Parametric Mixture Models
(The Eurographics Association, 2018)
Virtually all existing analytic BRDF models are built from multiple functional components (e.g., Fresnel term, normal distribution function, etc.). This makes accurate importance sampling of the full model challenging, and ...
Cloth-Fluid Contact
(The Eurographics Association, 2013)
We present a robust and efficient method for the two-way coupling between particle-based fluid simulations and infinitesimally thin solids represented by triangular meshes. Our approach is based on a hybrid method that ...
Dynamic Label Placement for Forensic Case Visualization
(The Eurographics Association, 2017)
Forensic case analysis and in court presentation requires comprehensible illustrations and animations of findings and their relations to the course of events. Often this can only be achieved by adding textual descriptions. ...
Towards Multi-Kernel Ray Tracing for GPUs
(The Eurographics Association, 2013)
Ray tracing is a widely used algorithm to compute images with high visual quality. Mapping ray tracing computations to massively parallel hardware architectures in an efficient manner is a difficult task. Based on an ...
Local Detail Enhancement for Volume Rendering under Global Illumination
(The Eurographics Association, 2016)
We present a novel method for realistic perception enhanced volume rendering. Compared with traditional lighting systems, that either tend to eliminate important local shapes and details in volume data or cannot offer ...
An Efficient Surface Reconstruction Pipeline for Particle-Based Fluids
(The Eurographics Association, 2012)
In this paper we present an efficient surface reconstruction pipeline for particle-based fluids such as smoothed particle hydrodynamics. After the scalar field computation and the marching cubes based triangulation, we ...
k-d Tree Construction Designed for Motion Blur
(The Eurographics Association, 2017)
We present a k-d tree construction algorithm designed to accelerate rendering of scenes with motion blur, in application scenarios where a k-d tree is either required or desired. Our associated data structure focuses on ...
Screen Space Spherical Harmonic Occlusion
(The Eurographics Association, 2012)
In this paper we present a new algorithm for real-time directional occlusion sampling. We combine the real-time capabilities of Screen Space Ambient Occlusion (SSAO) with the Spherical Harmonics (SH) representation of local ...
4D-rasterization for Fast Soft Shadow Rendering
(The Eurographics Association, 2016)
This paper describes an algorithm for rendering soft shadows efficiently by generalizing conventional triangle projection and rasterization from 2D to 4D. The rectangular area light source is modeled with a point light ...