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Dense and Scalable Reconstruction from Unstructured Videos with Occlusions
(The Eurographics Association, 2017)
Depth-map-based multi-view stereo algorithms typically recover textureless surfaces by assuming smoothness per view, so they require processing different views to solve occlusions. Moreover, the highly redundant viewpoints ...
SutureHap: A Suture Simulator with Haptic Feedback
(The Eurographics Association, 2014)
Surgical procedures require a high degree of complexity and difficulty. Consequently, extensive preparation in the learning process of medical students is necessary in order to perform suturing tasks successfully. Some ...
Meshless Hierarchical Radiosity on the GPU
(The Eurographics Association, 2011)
Meshless radiosity is a radiosity method that is based on a point-based hierarchical discretization of the scene. This better decouples the runtime complexity from the geometric complexity of the scene and allows for an ...
Dynamic Skin Deformation Simulation Using Musculoskeletal Model and Soft Tissue Dynamics
(The Eurographics Association, 2016)
Deformation of skin and muscle is essential for bringing an animated character to life. This deformation is difficult to animate in a realistic fashion using traditional techniques because of the subtlety of the skin ...
Practical Rendering of Thin Layered Materials with Extended Microfacet Normal Distributions
(The Eurographics Association, 2015)
We propose a practical reflectance model for rendering thin transparent layers with different sides varying in roughness and levels of gloss. To capture the effect of subsurface reflection, previous methods rely on importance ...
Rethinking Shortest Path: An Energy Expenditure Approach
(The Eurographics Association, 2013)
Considering that humans acting in constrained environments do not always plan according to shortest path criteria. rather, they conceptually measure the path which minimises the amount of expended energy. Hence, virtual ...
Material Design in Augmented Reality with In-Situ Visual Feedback
(The Eurographics Association, 2017)
Material design is the process by which artists or designers set the appearance properties of virtual surface to achieve a desired look. This process is often conducted in a virtual synthetic environment however, advances ...
MODELAR: A MODular and EvaLuative framework to improve surgical Augmented Reality visualization
(The Eurographics Association, 2020)
The use of Augmented Reality (AR) for the visualization of 3D biomedical image data is possible thanks to a growing number of hardware and software solutions. Considerable efforts are made during surgery, where the visual ...
Progressive Visibility Caching for Fast Indirect Illumination
(The Eurographics Association, 2013)
Rendering realistic images requires exploring the vast space of all possible paths that light can take between emitters and receivers. Thanks to the advances in rendering we can tackle this problem using different algorithms; ...
Evaluation of Surface Tension Models for SPH-Based Fluid Animations Using a Benchmark Test
(The Eurographics Association, 2015)
We evaluate surface tension models in particle-based fluid simulation systems using smoothed particle hydrodynamics (SPH) with a benchmark test. Our benchmark consists of three experiments and a set of analysis methods ...