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    A Physically Based Deformation Model for Interactive Cartoon Animation 

    Garcia, Marcos; Dingliana, John; O'Sullivan, Carol (The Eurographics Association, 2007)
    We present an approach for automatic cartoon-style motion dramatization suitable for interactive realtime animation. The system is built upon a physically based deformation model previously discussed in [GMPR06] and achieves ...
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    A Fast and Compact Solver for the Shallow Water Equations 

    Lee, Richard; O'Sullivan, Carol (The Eurographics Association, 2007)
    This paper presents a fast and simple method for solving the shallow water equations. The water velocity and height variables are collocated on a uniform grid and a novel, unified scheme is used to advect all quantities ...

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    Author
    O'Sullivan, Carol (2)
    Dingliana, John (1)Garcia, Marcos (1)Lee, Richard (1)SubjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Animation (1)Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism (1)... View MoreDate Issued
    2007 (2)
    Has File(s)true (2)

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