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A p-Multigrid Algorithm using Cubic Finite Elements for Efficient Deformation Simulation
(The Eurographics Association, 2014)
We present a novel p-multigrid method for efficient simulation of co-rotational elasticity with higher-order finite elements. In contrast to other multigrid methods proposed for volumetric deformation, the resolution ...
Automatic Garment Modeling From Front And Back Images
(The Eurographics Association, 2014)
We present a system which can automatically generate a realistic garment model from two images of an existing garment. Without the requirement of tailoring expertise and tedious operation, our method takes the front and ...
Automatic 3D Posing from 2D Hand-Drawn Sketches
(The Eurographics Association, 2014)
Inferring the 3D pose of a character from a drawing is a non-trivial and under-constrained problem. Solving it may help automate various parts of an animation production pipeline such as pre-visualisation. In this paper, ...
Deep Screen Space for Indirect Lighting of Volumes
(The Eurographics Association, 2014)
We present a method to render approximate indirect light transport from surfaces to volumes which is fully dynamic with respect to geometry, the medium and the main light sources, running at interactive speed. This is ...
Automatic Aesthetics-based Lighting Design with Global Illumination
(The Eurographics Association, 2014)
In computer graphics, lighting plays an important role in the appearance of a scene. A change in the configuration of light sources can lead to different aesthetics in the final rendered image. Lighting design becomes ...
Data-Driven Fire Synthesis and Design
(The Eurographics Association, 2014)
We present a data-driven synthesis approach to design and animate fires in desired shapes and motions. At the preprocessing stage, our system simulates a set of basis fires under specific simulation configurations and ...
Parallel BTF Compression with Multi-Level Vector Quantization in OpenCL
(The Eurographics Association, 2014)
Bidirectional Texture Function (BTF) as an effective visual fidelity representation of surface appearance is becoming more and more widely used. In this paper we report on contributions to BTF data compression for multi-level ...
New Techniques for Hand Pose Estimation Based on Kinect Depth Data
(The Eurographics Association, 2014)
In this paper we present new techniques for extension and improvement of approaches to markerless 3D hand pose estimation: A new algorithm for finger segmentation in point clouds of hands is presented which makes use of ...
Massively-Parallel Proximity Queries for Point Clouds
(The Eurographics Association, 2014)
We present a novel massively-parallel algorithm that allows real-time distance computations between arbitrary 3D objects and unstructured point cloud data. Our main application scenario is collision avoidance for robots ...
Visibility Filtering for Producing Indirect Illumination
(The Eurographics Association, 2014)
Indirect illumination is one of the most visually significant effects for a synthesized image. In order to render such effects at interactive rates, it is important to resolve the visibility between surfaces efficiently. ...