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Real-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereo
(The Eurographics Association, 2003)
We present recent results from an EPSRC funded project VirTex (Virtual Textile Catalogues). The goal of this project is to develop graphics and image-processing software for the capture, storage, search, retrieval and ...
Digitisation to Presentation- BuildingVirtual Museum Exhibitions
(The Eurographics Association, 2003)
We describe an innovative system designed for museums to create, manage and present multimedia based representations of museum artefacts in virtual exhibitions both inside and outside museums. Our system creates digital ...
Use and Re-use of Facial Motion CaptureData
(The Eurographics Association, 2003)
Motion capture (mocap) data is commonly used to recreate complex human motions in computer graphics. Markers are placed on an actor, and the captured movement of these markers allows us to animate computer-generated ...
Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors
(The Eurographics Association, 2003)
In this paper, we show how to capture an actor with no intrusive trackers and without any special environment like blue set, how to estimate its 3D-geometry and how to insert this geometry into a virtual world in real-time. ...
Adaptive Tessellation of Subdivision Surfaces in OpenSG
(The Eurographics Association, 2003)
The need for realistic models especially in virtual reality environments leads us to freeform shapes like subdivision surfaces. Based on a standard polygonal mesh, the modeller can build various kinds of shapes using an ...
Cartoon-Style Rendering of Motion from Video
(The Eurographics Association, 2003)
The contribution of this paper is a novel non-photorealistic rendering (NPR) system capable of rendering motion within a video sequence in artistic styles. A variety of cartoon-style motion cues may be inserted into a video ...
Parameter Acquisition of Geometric Primitives within Virtual Environments for Internet-Based Telerobotics
(The Eurographics Association, 2003)
With the aim of improving the efficiency of on-line modelling of virtual environments (VEs) in Internet-based telerobotics (IBT), this paper addresses the modelling of geometric primitives using only a single view of them. ...
Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques
(The Eurographics Association, 2003)
Traditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our ...
TRIPS - A Scalable Spatial Sound Library for OpenSG
(The Eurographics Association, 2003)
We present a Sound Library that is scalable on several computers and that brings the idea of a self-organized scenegraph to the Sound Library's interface. It supports the implementation of audio features right from the ...
Preserving Realism in Real-Time Rendering of Bidirectional Texture Functions
(The Eurographics Association, 2003)
The Bidirectional Texture Function (BTF) is a suitable representation for the appearance of highly detailed surface structures under varying illumination and viewing conditions. Since real-time rendering of the full BTF ...