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Actual Morphing: A Physical-Based Approach for Blending Two 2D/3D Shapes
(The Eurographics Association, 2004)
When two topologically identical shapes are blended, various possible transformation paths exist from the source shape to the target shape. Which one is the most plausible? Here we propose that the transformation process ...
A Rigid Transform Basis for Animation Compression and Level of Detail
(The Eurographics Association, 2005)
We present a scheme for achieving level of detail and compression for animation sequences with known constant connectivity. We suggest compression is useful to automatically create low levels of detail in animations which ...
Use and Re-use of Facial Motion CaptureData
(The Eurographics Association, 2003)
Motion capture (mocap) data is commonly used to recreate complex human motions in computer graphics. Markers are placed on an actor, and the captured movement of these markers allows us to animate computer-generated ...
Cartoon-Style Rendering of Motion from Video
(The Eurographics Association, 2003)
The contribution of this paper is a novel non-photorealistic rendering (NPR) system capable of rendering motion within a video sequence in artistic styles. A variety of cartoon-style motion cues may be inserted into a video ...