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Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors
(The Eurographics Association, 2003)
In this paper, we show how to capture an actor with no intrusive trackers and without any special environment like blue set, how to estimate its 3D-geometry and how to insert this geometry into a virtual world in real-time. ...
Regularised Anisotropic Nonlinear Diffusion for Rendering Refraction in Volume Graphics
(The Eurographics Association, 2005)
Rendering refraction in volume graphics requires smoothly distributed normals to synthesise good quality visual representations. Such refractive visualisation is more susceptible to noise in the data than visualisations ...
Towards a new Camera Model for X3D
(The Eurographics Association, 2009)
Creating and setting the right parameters for the virtual camera is crucial for any content creation process. However, this is not easy since most current camera models, including the X3D Viewpoint, use a 3D position and ...
Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques
(The Eurographics Association, 2003)
Traditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our ...