Stable Interactive Cutting of Deformable Objects

View/ Open
Date
2006Author
Jerábková, L.
Jerábek, J.
Chudoba, R.
Kuhlen, T.
Metadata
Show full item recordAbstract
In this paper we present a novel approach for stable interactive cutting of deformable objects in virtual environments. Our method is based on the extended finite elements method, allowing for a modeling of discontinuities without remeshing. As no new elements are created, the impact on performance of the simulation is minimized.
BibTeX
@inproceedings {10.2312:PE:vriphys:vriphys06:125-126,
booktitle = {Vriphys: 3rd Workshop in Virtual Realitiy, Interactions, and Physical Simulation},
editor = {Cesar Mendoza and Isabel Navazo},
title = {{Stable Interactive Cutting of Deformable Objects}},
author = {Jerábková, L. and Jerábek, J. and Chudoba, R. and Kuhlen, T.},
year = {2006},
publisher = {The Eurographics Association},
ISBN = {3-905673-61-4},
DOI = {10.2312/PE/vriphys/vriphys06/125-126}
}
booktitle = {Vriphys: 3rd Workshop in Virtual Realitiy, Interactions, and Physical Simulation},
editor = {Cesar Mendoza and Isabel Navazo},
title = {{Stable Interactive Cutting of Deformable Objects}},
author = {Jerábková, L. and Jerábek, J. and Chudoba, R. and Kuhlen, T.},
year = {2006},
publisher = {The Eurographics Association},
ISBN = {3-905673-61-4},
DOI = {10.2312/PE/vriphys/vriphys06/125-126}
}