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    A Physically Based Deformation Model for Interactive Cartoon Animation

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    Date
    2007
    Author
    Garcia, Marcos
    Dingliana, John
    O'Sullivan, Carol
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    Abstract
    We present an approach for automatic cartoon-style motion dramatization suitable for interactive realtime animation. The system is built upon a physically based deformation model previously discussed in [GMPR06] and achieves squash-and-stretch cartoon deformation relevant to the current object velocity by controlling the deformations in the physically based model. As an improvement over previous similar approaches, which largely provide geometrical solutions to the problem, our modified physics-based deformation approach handles more general cases.
    BibTeX
    @inproceedings {10.2312:PE:vriphys:vriphys07:027-034,
    booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007)},
    editor = {John Dingliana and Fabio Ganovelli},
    title = {{A Physically Based Deformation Model for Interactive Cartoon Animation}},
    author = {Garcia, Marcos and Dingliana, John and O'Sullivan, Carol},
    year = {2007},
    publisher = {The Eurographics Association},
    ISBN = {978-3-905673-65-4},
    DOI = {10.2312/PE/vriphys/vriphys07/027-034}
    }
    URI
    http://dx.doi.org/10.2312/PE/vriphys/vriphys07/027-034
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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