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    A Geometric Deformation Model for Stable Cloth Simulation

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    Date
    2008
    Author
    Stumpp, Thomas
    Spillmann, Jonas
    Becker, Markus
    Teschner, Matthias
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    Abstract
    We propose an adapted shape-matching approach for the efficient and robust simulation of clothing. A combination of two different cluster types is employed to account for high stretching and shearing, and low bending resistance. Due to the inherent handling of overshooting issues, the proposed shape-matching deformation model is robust. The proposed cluster types allow for a computationally efficient handling of bending. The geometric de- formation model is combined with a novel collision handling approach. The technique employs spatial subdivision to detect collisions and self-collisions. The response scheme is derived from an existing approach for elastic rods. To illustrate the physically plausible dynamics of our approach, it is compared to a traditional physically-based deformation model. Experiments indicate that similar cloth properties can be reproduced with both models. The computational efficiency of the proposed scheme enables the interactive animation of clothing and shells.
    BibTeX
    @inproceedings {10.2312:PE:vriphys:vriphys08:039-046,
    booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2008)},
    editor = {Francois Faure and Matthias Teschner},
    title = {{A Geometric Deformation Model for Stable Cloth Simulation}},
    author = {Stumpp, Thomas and Spillmann, Jonas and Becker, Markus and Teschner, Matthias},
    year = {2008},
    publisher = {The Eurographics Association},
    ISBN = {978-3-905673-70-8},
    DOI = {10.2312/PE/vriphys/vriphys08/039-046}
    }
    URI
    http://dx.doi.org/10.2312/PE/vriphys/vriphys08/039-046
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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