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dc.contributor.authorEbihara, Kohtaen_US
dc.contributor.authorMatsuoka, Joheien_US
dc.contributor.authorHattori, Kiyohikoen_US
dc.contributor.editorTheophilus Teoen_US
dc.contributor.editorRyota Kondoen_US
dc.description.abstractIn this presentation, we propose a new tangible programming interface utilizing Virtual Reality technologies, aiming to improve upon existing methods. Existing tangible programming methods have three major areas which can be improved upon. Limited set of commands, shape and textures not being employed much, and requiring specialized equipment. With VR, all three can be improved, with extra benefits of remote access capabilities and more. We will in the future, perform a through proof of concept experiment, as well as implement multiplayer focused features, and features to visualize debug sequences.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.subjectCCS Concepts: Applied computing -> Interactive learning environments; Human-centered computing -> User interface programming
dc.subjectApplied computing
dc.subjectInteractive learning environments
dc.subjectHuman centered computing
dc.subjectUser interface programming
dc.titleProgramming in the Metaverse Era: VR Empowering the Educational Effects of Tangiblesen_US
dc.description.seriesinformationICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.identifier.pages2 pages

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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License