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    Interactive Global Illumination Effects Using Deterministically Directed Layered Depth Maps

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    Date
    2015
    Author
    Aalund, Frederik Peter
    Frisvad, Jeppe Revall ORCID
    Bærentzen, Jakob Andreas
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    Abstract
    A layered depth map is an extension of the well-known depth map used in rasterization. Multiple layered depth maps can be used as a coarse scene representation. We develop two global illumination methods which use said scene representation. The first is an interactive ambient occlusion method. The second is an interactive singlebounce indirect lighting method based on photon differentials. All of this is implemented in a rasterization-based pipeline.
    BibTeX
    @inproceedings {10.2312:sre.20151170,
    booktitle = {Eurographics Symposium on Rendering - Experimental Ideas & Implementations},
    editor = {Jaakko Lehtinen and Derek Nowrouzezahrai},
    title = {{Interactive Global Illumination Effects Using Deterministically Directed Layered Depth Maps}},
    author = {Aalund, Frederik Peter and Frisvad, Jeppe Revall and Bærentzen, Jakob Andreas},
    year = {2015},
    publisher = {The Eurographics Association},
    DOI = {10.2312/sre.20151170}
    }
    URI
    http://dx.doi.org/10.2312/sre.20151170
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA