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    Real-time Landscape-size Convective Clouds Simulation and Rendering

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    Date
    2017
    Author
    Goswami, Prashant
    Neyret, Fabrice
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    Abstract
    This paper presents an efficient, physics-based procedural model for the real-time animation and visualization of cumulus clouds at landscape size. We couple a coarse Lagrangian model of air parcels with a procedural amplification using volumetric noise. Our Lagrangian model draws an aerology i.e., the atmospheric physics of hydrostatic atmosphere with thermodynamics transforms, augmented by a model of mixing between parcels and environment. In addition to the particle-particle interactions, we introduce particle-implicit environment interactions. In contrast to the usual fluid simulation, we thus do not need to sample the transparent environment, a key property for real-time efficiency and scalability to large domains. Inheriting from the highlevel physics of aerology, we also validate our simulation by comparing it to predictive diagrams, and we show how the user can easily control key aspects of the result such as the cloud base and top altitude. Our model is thus fast, physical and controllable.
    BibTeX
    @inproceedings {10.2312:vriphys.20171078,
    booktitle = {Workshop on Virtual Reality Interaction and Physical Simulation},
    editor = {Fabrice Jaillet and Florence Zara},
    title = {{Real-time Landscape-size Convective Clouds Simulation and Rendering}},
    author = {Goswami, Prashant and Neyret, Fabrice},
    year = {2017},
    publisher = {The Eurographics Association},
    ISBN = {978-3-03868-032-1},
    DOI = {10.2312/vriphys.20171078}
    }
    URI
    http://dx.doi.org/10.2312/vriphys.20171078
    https://diglib.eg.org:443/handle/10.2312/vriphys20171078
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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