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dc.contributor.authorFeiner, Steveen_US
dc.contributor.editorPeter Hall and Philip Willisen_US
dc.description.abstractWhat should user interfaces look like when they become an integral part of how we experience the world around us? This talk provides an overview of work that explores user interface design issues for mobile augmented reality systems, which use tracked see-through and hear-through displays to overlay virtual graphics and sound on the real world.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectH.5.1 [Multimedia Information Systems]en_US
dc.subjectand virtual realitiesen_US
dc.subjectH.5.2 [User Interfaces]en_US
dc.subjectGraphical user interfacesen_US
dc.subjectScreen designen_US
dc.subjectH.5.m [Miscellaneous]en_US
dc.subjectWearable computingen_US
dc.subjectMobile computingen_US
dc.subjectI.3.7 [Three Dimensional Graphics and Realism]en_US
dc.subjectVirtual realityen_US
dc.titleUser Interfaces for Mobile Augmented Reality Systemsen_US
dc.description.seriesinformationVision, Video, and Graphics (VVG) 2003en_US
dc.description.sectionheadersKeynote 3en_US
dc.identifier.pagesSteve Feiner-H.5.1 [Multimedia Information Systems]: Artificial, augmented, and virtual realities; H.5.2 [User Interfaces]: Graphical user interfaces; Screen design; H.5.m [Miscellaneous]: Wearable computing; Mobile computing; I.3.7 [Three-Dimensional Graphics and Realism]: Virtual realityen_US

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  • VVG03
    ISBN 3-905673-54-1

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