Bent Normals and Cones in Screen-space

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Date
2011
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Ambient occlusion (AO) is a popular technique for real-time as well as offline rendering. One of its benefits is a gain in efficiency due to the fact that occlusion and shading are decoupled which results in an average occlusion that modulates the surface shading. Its main drawback is a loss of realism due to the lack of directional occlusion and lighting. As a solution, the use of bent normals was proposed for offline rendering. This work describes how to compute bent normals and bent cones in combination with screen-space ambient occlusion. These extensions combine the speed and simplicity of AO with physically more plausible lighting.
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@inproceedings{
:10.2312/PE/VMV/VMV11/177-182
, booktitle = {
Vision, Modeling, and Visualization (2011)
}, editor = {
Peter Eisert and Joachim Hornegger and Konrad Polthier
}, title = {{
Bent Normals and Cones in Screen-space
}}, author = {
Klehm, Oliver
and
Ritschel, Tobias
and
Eisemann, Elmar
and
Seidel, Hans-Peter
}, year = {
2011
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-85-2
}, DOI = {
/10.2312/PE/VMV/VMV11/177-182
} }
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