Interactive Modeling of Mushrooms

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Date
2004
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
This paper presents a fast and efficient method for modeling mushrooms. Starting from a real world image, the designer defines a silhouette and specifies deformation parameters. Our system then automatically generates a textured triangle mesh model using a procedural modeling pipeline. This approach enables us to create a vast variety of shapes easily using shape morphing.
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@inproceedings{
10.2312:egs.20041013
, booktitle = {
Eurographics 2004 - Short Presentations
}, editor = {
M. Alexa and E. Galin
}, title = {{
Interactive Modeling of Mushrooms
}}, author = {
Desbenoit, Brett
and
Vanderhaghe, David
and
Galin, Eric
and
Grosjean, Jerôme
}, year = {
2004
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/egs.20041013
} }
Citation