Accelerated Deterministic Simulation of X-ray Attenuation Using Graphics Hardware
Loading...
Date
2010
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this paper, we propose a deterministic simulation of X-ray transmission imaging on graphics hardware. Only the directly transmitted photons are simulated, using the Beer-Lambert law. Our previous attempt to simulate Xray attenuation from polygon meshes utilising the GPU showed significant increase of performance, with respect to a validated software implementation, without loss of accuracy. However, the simulations were restricted to monochromatic X-rays and finite point sources. We present here an extension to our method to perform physically more realistic simulations by taking into account polychromatic X-rays and focal spots causing blur.
Description
@inproceedings{10.2312:egp.20101026,
booktitle = {Eurographics 2010 - Posters},
editor = {Anders Hast and Ivan Viola},
title = {{Accelerated Deterministic Simulation of X-ray Attenuation Using Graphics Hardware}},
author = {Vidal, Franck and Garnier, M. and Freud, N. and Létang, J.M. and John, N.W.},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {},
DOI = {10.2312/egp.20101026}
}