Undersampled Light Field Rendering by a Plane Sweep

dc.contributor.authorLiu, Yangen_US
dc.contributor.authorChen, Georgeen_US
dc.contributor.authorMax, Nelsonen_US
dc.contributor.authorHofsetz, Christianen_US
dc.contributor.authorMcGuinness, Peteren_US
dc.description.abstractImages synthesized by light field rendering exhibit aliasing artifacts when the light field is undersampled; adding new light field samples improves the image quality and reduces aliasing but new samples are expensive to acquire. Light field rays are traditionally gathered directly from the source images, but new rays can also be inferred through geometry estimation. This paper describes a light field rendering approach based on this principle that estimates geometry from the set of source images using multi-baseline stereo reconstruction to supplement the existing light field rays to meet the minimum sampling requirement. The rendering and reconstruction steps are computed over a set of planes in the scene volume, and output images are synthesized by compositing results from these planes together. The planes are each processed independently and the number of planes can be adjusted to scale the amount of computation to achieve the desired frame rate. The reconstruction fidelity (and by extension image quality) is improved by a library of matching templates to support matches along discontinuities in the image or geometry (e.g. object profiles and concavities). Given a set of silhouette images, the visual hull can be constructed and applied to further improve reconstruction by removing outlier matches. The algorithm is efficiently implemented by a set of image filter operations on commodity graphics hardware and achieves image synthesis at interactive rates.en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleUndersampled Light Field Rendering by a Plane Sweepen_US