Uniform Sampling for Image-based Rendering Shiny Objects

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Date
2004
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
A novel sampling technique is presented, which can evenly sample all rays that pass through a rectangular surface. Different view directions are uniformly sampled based on the shape of a spiral. Projection positions are then sampled adaptively according to the view direction to provide a constant sampling rate. The experimental results show that our approach can faithfully represent shiny real objects with a reasonable number of samples.
Description

        
@inproceedings{
10.2312:egs.20041000
, booktitle = {
Eurographics 2004 - Short Presentations
}, editor = {
M. Alexa and E. Galin
}, title = {{
Uniform Sampling for Image-based Rendering Shiny Objects
}}, author = {
Gong, Minglun
and
Yang, Yee-Hong
}, year = {
2004
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/egs.20041000
} }
Citation