VR Game Interfaces for Interaction onto 3D Display
Loading...
Files
Date
2003
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
This paper describes the VR game interfaces for interaction onto 3D display. The challenge we are interested in is how to build and use a low cost 3D display that satisfies semi-immersive requirements and how to coordinate it with interactions into the immersive VR game environments. So, the objective of our display system is to produce a viewer-oriented, stereoscopic display; each of the user’s eyes should see an image correctly rendered from that eye’s position through the window of the displays. To accomplish this project, we concrete a projection-based multiple window rendering system on passive 3D stereo display, synchronization multichannel system for wide field of view on different PCs, and game user interactions using real-time virtual character animations. Our preliminary results are well suited for VR Safari as game contents with surround displays running on a PC clusters.
Description
@inproceedings{:10.2312/egp.20031013,
booktitle = {Eurographics 2003 - Posters},
editor = {},
title = {{VR Game Interfaces for Interaction onto 3D Display}},
author = {Choi, Jeong-Dan and Jang, Byung-Tae and Hwang, Chi-Jeong},
year = {2003},
publisher = {Eurographics Association},
ISSN = {1017-4656},
ISBN = {},
DOI = {/10.2312/egp.20031013}
}