A Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenes

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Date
2003
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
We present a spatial representation based on a hierarchical structure using the well-known spatial indexing structure called octree. There are very useful spatial representations for scenes whose objects can be distributed in clusters and here we present a new one. In order to prove its benefits, several results are shown in scenes using a photom tracing algorithm to compute the global illumination based on photon map. These results show that the hierarchy of octrees becomes a good choice to improve the performance when compare to other strategies such as octrees and hierarchy of uniform grids3.
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@inproceedings{
:10.2312/egp.20031028
, booktitle = {
Eurographics 2003 - Posters
}, editor = {}, title = {{
A Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenes
}}, author = {
Revelles, J.
and
Aguilera, N.
and
Aguado, J.
and
Lastra, M.
and
Garcia, R.
and
Montes, R.
}, year = {
2003
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/egp.20031028
} }
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