A Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenes
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Date
2003
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
We present a spatial representation based on a hierarchical structure using the well-known spatial indexing structure called octree. There are very useful spatial representations for scenes whose objects can be distributed in clusters and here we present a new one. In order to prove its benefits, several results are shown in scenes using a photom tracing algorithm to compute the global illumination based on photon map. These results show that the hierarchy of octrees becomes a good choice to improve the performance when compare to other strategies such as octrees and hierarchy of uniform grids3.
Description
@inproceedings{:10.2312/egp.20031028,
booktitle = {Eurographics 2003 - Posters},
editor = {},
title = {{A Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenes}},
author = {Revelles, J. and Aguilera, N. and Aguado, J. and Lastra, M. and Garcia, R. and Montes, R.},
year = {2003},
publisher = {Eurographics Association},
ISSN = {1017-4656},
ISBN = {},
DOI = {/10.2312/egp.20031028}
}