Friction Handling for Penalty-Based Methods
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Date
2009
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In order to handle collisions between interacting deformable objects, the penalty method is widely employed since it is simple to implement and computationally inexpensive. In this paper a novel penalty method for handling collisions with the focus on the simulation of resting states is proposed. In detail, a novel time-coherent formulation for the static friction forces is presented that reproduces both the resting states and the transitions between sliding and sticking in a physically realistic way. The method is tested on a range of challenging real-time and off-line scenarios, underpinning the conceptual benefits of the approach.
Description
@inproceedings{:10.2312/PE/vriphys/vriphys09/135-144,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2009)},
editor = {Hartmut Prautzsch and Alfred Schmitt and Jan Bender and Matthias Teschner},
title = {{Friction Handling for Penalty-Based Methods}},
author = {Lazarevych, Olexiy and Spillmann, Jonas and Renner, Christoph and Szekely, Gabor and Harders, Matthias},
year = {2009},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-73-9},
DOI = {/10.2312/PE/vriphys/vriphys09/135-144}
}