Volume 38 (2019)
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Item Issue Information(© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019) Chen, Min and Benes, BedrichItem Local Editing of Procedural Models(The Eurographics Association and John Wiley & Sons Ltd., 2019) Lipp, Markus; Specht, Matthias; Lau, Cheryl; Wonka, Peter; Mueller, Pascal; Alliez, Pierre and Pellacini, FabioProcedural modeling is used across many industries for rapid 3D content creation. However, professional procedural tools often lack artistic control, requiring manual edits on baked results, diminishing the advantages of a procedural modeling pipeline. Previous approaches to enable local artistic control require special annotations of the procedural system and manual exploration of potential edit locations. Therefore, we propose a novel approach to discover meaningful and non-redundant good edit locations (GELs). We introduce a bottom-up algorithm for finding GELs directly from the attributes in procedural models, without special annotations. To make attribute edits at GELs persistent, we analyze their local spatial context and construct a meta-locator to uniquely specify their structure. Meta-locators are calculated independently per attribute, making them robust against changes in the procedural system. Functions on meta-locators enable intuitive and robust multi-selections. Finally, we introduce an algorithm to transfer meta-locators to a different procedural model. We show that our approach greatly simplifies the exploration of the local edit space, and we demonstrate its usefulness in a user study and multiple real-world examples.Item FitConnect: Connecting Noisy 2D Samples by Fitted Neighbourhoods(© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019) Ohrhallinger, S.; Wimmer, M.; Chen, Min and Benes, BedrichWe propose a parameter‐free method to recover manifold connectivity in unstructured 2D point clouds with high noise in terms of the local feature size. This enables us to capture the features which emerge out of the noise. To achieve this, we extend the reconstruction algorithm , which connects samples to two (noise‐free) neighbours and has been proven to output a manifold for a relaxed sampling condition. Applying this condition to noisy samples by projecting their ‐nearest neighbourhoods onto local circular fits leads to multiple candidate neighbour pairs and thus makes connecting them consistently an NP‐hard problem. To solve this efficiently, we design an algorithm that searches that solution space iteratively on different scales of . It achieves linear time complexity in terms of point count plus quadratic time in the size of noise clusters. Our algorithm extends seamlessly to connect both samples with and without noise, performs as local as the recovered features and can output multiple open or closed piecewise curves. Incidentally, our method simplifies the output geometry by eliminating all but a representative point from noisy clusters. Since local neighbourhood fits overlap consistently, the resulting connectivity represents an ordering of the samples along a manifold. This permits us to simply blend the local fits for denoising with the locally estimated noise extent. Aside from applications like reconstructing silhouettes of noisy sensed data, this lays important groundwork to improve surface reconstruction in 3D. Our open‐source algorithm is available online.We propose a parameter‐free method to recover manifold connectivity in unstructured 2D point clouds with high noise in terms of the local feature size. This enables us to capture the features which emerge out of the noise. To achieve this, we extend the reconstruction algorithm , which connects samples to two (noise‐free) neighbours and has been proven to output a manifold for a relaxed sampling condition. Applying this condition to noisy samples by projecting their ‐nearest neighbourhoods onto local circular fits leads to multiple candidate neighbour pairs and thus makes connecting them consistently an NP‐hard problem. To solve this efficiently, we design an algorithm that searches that solution space iteratively on different scales of . It achieves linear time complexity in terms of point count plus quadratic time in the size of noise clusters.Item Anisotropic Surface Remeshing without Obtuse Angles(The Eurographics Association and John Wiley & Sons Ltd., 2019) Xu, Qun-Ce; Yan, Dong-Ming; Li, Wenbin; Yang, Yong-Liang; Lee, Jehee and Theobalt, Christian and Wetzstein, GordonWe present a novel anisotropic surface remeshing method that can efficiently eliminate obtuse angles. Unlike previous work that can only suppress obtuse angles with expensive resampling and Lloyd-type iterations, our method relies on a simple yet efficient connectivity and geometry refinement, which can not only remove all the obtuse angles, but also preserves the original mesh connectivity as much as possible. Our method can be directly used as a post-processing step for anisotropic meshes generated from existing algorithms to improve mesh quality. We evaluate our method by testing on a variety of meshes with different geometry and topology, and comparing with representative prior work. The results demonstrate the effectiveness and efficiency of our approach.Item Elastic Correspondence between Triangle Meshes(The Eurographics Association and John Wiley & Sons Ltd., 2019) Ezuz, Danielle; Heeren, Behrend; Azencot, Omri; Rumpf, Martin; Ben-Chen, Mirela; Alliez, Pierre and Pellacini, FabioWe propose a novel approach for shape matching between triangular meshes that, in contrast to existing methods, can match crease features. Our approach is based on a hybrid optimization scheme, that solves simultaneously for an elastic deformation of the source and its projection on the target. The elastic energy we minimize is invariant to rigid body motions, and its non-linear membrane energy component favors locally injective maps. Symmetrizing this model enables feature aligned correspondences even for non-isometric meshes. We demonstrate the advantage of our approach over state of the art methods on isometric and non-isometric datasets, where we improve the geodesic distance from the ground truth, the conformal and area distortions, and the mismatch of the mean curvature functions. Finally, we show that our computed maps are applicable for surface interpolation, consistent cross-field computation, and consistent quadrangular remeshing of a set of shapes.Item Markerless Multiview Motion Capture with 3D Shape Model Adaptation(© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019) Fechteler, P.; Hilsmann, A.; Eisert, P.; Chen, Min and Benes, BedrichIn this paper, we address simultaneous markerless motion and shape capture from 3D input meshes of partial views onto a moving subject. We exploit a computer graphics model based on kinematic skinning as template tracking model. This template model consists of vertices, joints and skinning weights learned a priori from registered full‐body scans, representing true human shape and kinematics‐based shape deformations. Two data‐driven priors are used together with a set of constraints and cues for setting up sufficient correspondences. A Gaussian mixture model‐based pose prior of successive joint configurations is learned to soft‐constrain the attainable pose space to plausible human poses. To make the shape adaptation robust to outliers and non‐visible surface regions and to guide the shape adaptation towards realistically appearing human shapes, we use a mesh‐Laplacian‐based shape prior. Both priors are learned/extracted from the training set of the template model learning phase. The output is a model adapted to the captured subject with respect to shape and kinematic skeleton as well as the animation parameters to resemble the observed movements. With example applications, we demonstrate the benefit of such footage. Experimental evaluations on publicly available datasets show the achieved natural appearance and accuracy.: In this paper, we address simultaneous markerless motion and shape capture from 3D input meshes of partial views onto a moving subject. We exploit a computer graphics model based on kinematic skinning as template tracking model. This template model consists of vertices, joints and skinning weights learned a priori from registered full‐body scans, representing true human shape and kinematics‐based shape deformations. Two data‐driven priors are used together with a set of constraints and cues for setting up sufficient correspondences. A Gaussian mixture model‐based pose prior of successive joint configurations is learned to soft‐constrain the attainable pose space to plausible human poses. To make the shape adaptation robust to outliers and non‐visible surface regions and to guide the shape adaptation towards realistically appearing human shapes, we use a mesh‐Laplacian‐based shape prior. Both priors are learned/extracted from the training set of the template model learning phase.Item Generating Stochastic Wall Patterns On-the-fly with Wang Tiles(The Eurographics Association and John Wiley & Sons Ltd., 2019) Derouet-Jourdan, Alexandre; Salvati, Marc; Jonchier, Théo; Alliez, Pierre and Pellacini, FabioThe game and movie industries always face the challenge of reproducing materials. This problem is tackled by combining illumination models and various textures (painted or procedural patterns). Generating stochastic wall patterns is crucial in the creation of a wide range of backgrounds (castles, temples, ruins...). A specific Wang tile set was introduced previously to tackle this problem, in an iterative fashion. However, long lines may appear as visual artifacts. We use this tile set in a new on-the-fly procedure to generate stochastic wall patterns. For this purpose, we introduce specific hash functions implementing a constrained Wang tiling. This technique makes possible the generation of boundless textures while giving control over the maximum line length. The algorithm is simple and easy to implement, and the wall structure we get from the tiles allows to achieve visuals that reproduce all the small details of artist painted walls.Item Polycube Shape Space(The Eurographics Association and John Wiley & Sons Ltd., 2019) Zhao, Hui; Li, Xuan; Wang, Wencheng; Wang, Xiaoling; Wang, Shaodong; Lei, Na; Gu, Xianfeng; Lee, Jehee and Theobalt, Christian and Wetzstein, GordonThere are many methods proposed for generating polycube polyhedrons, but it lacks the study about the possibility of generating polycube polyhedrons. In this paper, we prove a theorem for characterizing the necessary condition for the skeleton graph of a polycube polyhedron, by which Steinitz's theorem for convex polyhedra and Eppstein's theorem for simple orthogonal polyhedra are generalized to polycube polyhedra of any genus and with non-simply connected faces. Based on our theorem, we present a faster linear algorithm to determine the dimensions of the polycube shape space for a valid graph, for all its possible polycube polyhedrons. We also propose a quadratic optimization method to generate embedding polycube polyhedrons with interactive assistance. Finally, we provide a graph-based framework for polycube mesh generation, quadrangulation, and all-hex meshing to demonstrate the utility and applicability of our approach.Item Subdivision Schemes for Quadrilateral Meshes with the Least Polar Artifact in Extraordinary Regions(The Eurographics Association and John Wiley & Sons Ltd., 2019) Ma, Yue; Ma, Weiyin; Lee, Jehee and Theobalt, Christian and Wetzstein, GordonThis paper presents subdivision schemes with subdivision stencils near an extraordinary vertex that are free from or with substantially reduced polar artifact in extraordinary regions while maintaining the best possible bounded curvature at extraordinary positions. The subdivision stencils are firstly constructed to meet tangent plane continuity with bounded curvature at extraordinary positions. They are further optimized towards curvature continuity at an extraordinary position with additional measures for removing or for minimizing the polar artifact in extraordinary regions. The polar artifact for subdivision stencils of lower valences is removed by applying an additional constraint to the subdominant eigenvalue to be the same as that of subdivision at regular vertices, while the polar artifact for subdivision stencils of higher valances is substantially reduced by introducing an additional thin-plate energy function and a penalty function for maintaining the uniformity and regularity of the characteristic map. A new tuned subdivision scheme is introduced by replacing subdivision stencils of Catmull-Clark subdivision with that from this paper for extraordinary vertices of valences up to nine. We also compare the refined meshes and limit surface quality of the resulting subdivision scheme with that of Catmull-Clark subdivision and other tuned subdivision schemes. The results show that subdivision stencils from our method produce well behaved subdivision meshes with the least polar artifact while maintaining satisfactory limit surface quality.Item Inertia-based Fast Vectorization of Line Drawings(The Eurographics Association and John Wiley & Sons Ltd., 2019) Najgebauer, Patryk; Scherer, Rafal; Lee, Jehee and Theobalt, Christian and Wetzstein, GordonImage vectorisation is a fundamental method in graphic design and is one of the tools allowing to transfer artist work into computer graphics. The existing methods are based mainly on segmentation, or they analyse every image pixel; thus, they are relatively slow. We introduce a novel method for fast line drawing image vectorisation, based on a multi-scale second derivative detector accelerated by the summed-area table and an auxiliary grid. Image is scanned initially along the grid lines, and nodes are added to improve accuracy. Applying inertia in the line tracing allows for better junction mapping in a single pass. Our method is dedicated to grey-scale sketches and line drawings. It works efficiently regardless of the thickness of the line or its shading. Experiments show it is more than two orders of magnitude faster than the existing methods, not sacrificing accuracy.Item Interactive Curation of Datasets for Training and Refining Generative Models(The Eurographics Association and John Wiley & Sons Ltd., 2019) Ye, Wenjie; Dong, Yue; Peers, Pieter; Lee, Jehee and Theobalt, Christian and Wetzstein, GordonWe present a novel interactive learning-based method for curating datasets using user-defined criteria for training and refining Generative Adversarial Networks. We employ a novel batch-mode active learning strategy to progressively select small batches of candidate exemplars for which the user is asked to indicate whether they match the, possibly subjective, selection criteria. After each batch, a classifier that models the user's intent is refined and subsequently used to select the next batch of candidates. After the selection process ends, the final classifier, trained with limited but adaptively selected training data, is used to sift through the large collection of input exemplars to extract a sufficiently large subset for training or refining the generative model that matches the user's selection criteria. A key distinguishing feature of our system is that we do not assume that the user can always make a firm binary decision (i.e., ''meets'' or ''does not meet'' the selection criteria) for each candidate exemplar, and we allow the user to label an exemplar as ''undecided''. We rely on a non-binary query-by-committee strategy to distinguish between the user's uncertainty and the trained classifier's uncertainty, and develop a novel disagreement distance metric to encourage a diverse candidate set. In addition, a number of optimization strategies are employed to achieve an interactive experience. We demonstrate our interactive curation system on several applications related to training or refining generative models: training a Generative Adversarial Network that meets a user-defined criteria, adjusting the output distribution of an existing generative model, and removing unwanted samples from a generative model.Item On-Site Example-Based Material Appearance Acquisition(The Eurographics Association and John Wiley & Sons Ltd., 2019) Lin, Yiming; Peers, Pieter; Ghosh, Abhijeet; Boubekeur, Tamy and Sen, PradeepWe present a novel example-based material appearance modeling method suitable for rapid digital content creation. Our method only requires a single HDR photograph of a homogeneous isotropic dielectric exemplar object under known natural illumination. While conventional methods for appearance modeling require prior knowledge on the object shape, our method does not, nor does it recover the shape explicitly, greatly simplifying on-site appearance acquisition to a lightweight photography process suited for non-expert users. As our central contribution, we propose a shape-agnostic BRDF estimation procedure based on binary RGB profile matching.We also model the appearance of materials exhibiting a regular or stationary texture-like appearance, by synthesizing appropriate mesostructure from the same input HDR photograph and a mesostructure exemplar with (roughly) similar features. We believe our lightweight method for on-site shape-agnostic appearance acquisition presents a suitable alternative for a variety of applications that require plausible ''rapid-appearance-modeling''.Item Functional Maps Representation On Product Manifolds(© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019) Rodolà, E.; Lähner, Z.; Bronstein, A. M.; Bronstein, M. M.; Solomon, J.; Chen, Min and Benes, BedrichWe consider the tasks of representing, analysing and manipulating maps between shapes. We model maps as densities over the product manifold of the input shapes; these densities can be treated as scalar functions and therefore are manipulable using the language of signal processing on manifolds. Being a manifold itself, the product space endows the set of maps with a geometry of its own, which we exploit to define map operations in the spectral domain; we also derive relationships with other existing representations (soft maps and functional maps). To apply these ideas in practice, we discretize product manifolds and their Laplace–Beltrami operators, and we introduce localized spectral analysis of the product manifold as a novel tool for map processing. Our framework applies to maps defined between and across 2D and 3D shapes without requiring special adjustment, and it can be implemented efficiently with simple operations on sparse matrices.We consider the tasks of representing, analysing and manipulating maps between shapes. We model maps as densities over the product manifold of the input shapes; these densities can be treated as scalar functions and therefore are manipulable using the language of signal processing on manifolds. Being a manifold itself, the product space endows the set of maps with a geometry of its own, which we exploit to define map operations in the spectral domain; we also derive relationships with other existing representations (soft maps and functional maps). To apply these ideas in practice, we discretize product manifolds and their Laplace–Beltrami operators, and we introduce localized spectral analysis of the product manifold as a novel tool for map processing. Our framework applies to maps defined between and across 2D and 3D shapes without requiring special adjustment, and it can be implemented efficiently with simple operations on sparse matrices.Item Unsupervised Dense Light Field Reconstruction with Occlusion Awareness(The Eurographics Association and John Wiley & Sons Ltd., 2019) Ni, Lixia; Jiang, Haiyong; Cai, Jianfei; Zheng, Jianmin; Li, Haifeng; Liu, Xu; Lee, Jehee and Theobalt, Christian and Wetzstein, GordonLight field (LF) reconstruction is a fundamental technique in light field imaging and has applications in both software and hardware aspects. This paper presents an unsupervised learning method for LF-oriented view synthesis, which provides a simple solution for generating quality light fields from a sparse set of views. The method is built on disparity estimation and image warping. Specifically, we first use per-view disparity as a geometry proxy to warp input views to novel views. Then we compensate the occlusion with a network by a forward-backward warping process. Cycle-consistency between different views are explored to enable unsupervised learning and accurate synthesis. The method overcomes the drawbacks of fully supervised learning methods that require large labeled training dataset and epipolar plane image based interpolation methods that do not make full use of geometry consistency in LFs. Experimental results demonstrate that the proposed method can generate high quality views for LF, which outperforms unsupervised approaches and is comparable to fully-supervised approaches.Item Clear Skies Ahead: Towards Real-Time Automatic Sky Replacement in Video(The Eurographics Association and John Wiley & Sons Ltd., 2019) Halperin, Tavi; Cain, Harel; Bibi, Ofir; Werman, Michael; Alliez, Pierre and Pellacini, FabioDigital videos such as those captured by a smartphone often exhibit exposure inconsistencies, a poorly exposed sky, or simply suffer from an uninteresting or plain looking sky. Professionals may edit these videos using advanced and time-consuming tools unavailable to most users, to replace the sky with a more expressive or imaginative sky. In this work, we propose an algorithm for automatic replacement of the sky region in a video with a different sky, providing nonprofessional users with a simple yet efficient tool to seamlessly replace the sky. The method is fast, achieving close to real-time performance on mobile devices and the user's involvement can remain as limited as simply selecting the replacement sky.Item Latent Space Physics: Towards Learning the Temporal Evolution of Fluid Flow(The Eurographics Association and John Wiley & Sons Ltd., 2019) Wiewel, Steffen; Becher, Moritz; Thuerey, Nils; Alliez, Pierre and Pellacini, FabioWe propose a method for the data-driven inference of temporal evolutions of physical functions with deep learning. More specifically, we target fluid flow problems, and we propose a novel LSTM-based approach to predict the changes of the pressure field over time. The central challenge in this context is the high dimensionality of Eulerian space-time data sets. We demonstrate for the first time that dense 3D+time functions of physics system can be predicted within the latent spaces of neural networks, and we arrive at a neural-network based simulation algorithm with significant practical speed-ups. We highlight the capabilities of our method with a series of complex liquid simulations, and with a set of single-phase buoyancy simulations. With a set of trained networks, our method is more than two orders of magnitudes faster than a traditional pressure solver. Additionally, we present and discuss a series of detailed evaluations for the different components of our algorithm.Item Orthogonal Array Sampling for Monte Carlo Rendering(The Eurographics Association and John Wiley & Sons Ltd., 2019) Jarosz, Wojciech; Enayet, Afnan; Kensler, Andrew; Kilpatrick, Charlie; Christensen, Per; Boubekeur, Tamy and Sen, PradeepWe generalize N-rooks, jittered, and (correlated) multi-jittered sampling to higher dimensions by importing and improving upon a class of techniques called orthogonal arrays from the statistics literature. Renderers typically combine or ''pad'' a collection of lower-dimensional (e.g. 2D and 1D) stratified patterns to form higher-dimensional samples for integration. This maintains stratification in the original dimension pairs, but looses it for all other dimension pairs. For truly multi-dimensional integrands like those in rendering, this increases variance and deteriorates its rate of convergence to that of pure random sampling. Care must therefore be taken to assign the primary dimension pairs to the dimensions with most integrand variation, but this complicates implementations. We tackle this problem by developing a collection of practical, in-place multi-dimensional sample generation routines that stratify points on all t-dimensional and 1-dimensional projections simultaneously. For instance, when t=2, any 2D projection of our samples is a (correlated) multi-jittered point set. This property not only reduces variance, but also simplifies implementations since sample dimensions can now be assigned to integrand dimensions arbitrarily while maintaining the same level of stratification. Our techniques reduce variance compared to traditional 2D padding approaches like PBRT's (0,2) and Stratified samplers, and provide quality nearly equal to state-of-the-art QMC samplers like Sobol and Halton while avoiding their structured artifacts as commonly seen when using a single sample set to cover an entire image. While in this work we focus on constructing finite sampling point sets, we also discuss potential avenues for extending our work to progressive sequences (more suitable for incremental rendering) in the future.Item Dual Illumination Estimation for Robust Exposure Correction(The Eurographics Association and John Wiley & Sons Ltd., 2019) Zhang, Qing; Nie, Yongwei; Zheng, Wei-Shi; Lee, Jehee and Theobalt, Christian and Wetzstein, GordonExposure correction is one of the fundamental tasks in image processing and computational photography. While various methods have been proposed, they either fail to produce visually pleasing results, or only work well for limited types of image (e.g., underexposed images). In this paper, we present a novel automatic exposure correction method, which is able to robustly produce high-quality results for images of various exposure conditions (e.g., underexposed, overexposed, and partially under- and over-exposed). At the core of our approach is the proposed dual illumination estimation, where we separately cast the underand over-exposure correction as trivial illumination estimation of the input image and the inverted input image. By performing dual illumination estimation, we obtain two intermediate exposure correction results for the input image, with one fixes the underexposed regions and the other one restores the overexposed regions. A multi-exposure image fusion technique is then employed to adaptively blend the visually best exposed parts in the two intermediate exposure correction images and the input image into a globally well-exposed image. Experiments on a number of challenging images demonstrate the effectiveness of the proposed approach and its superiority over the state-of-the-art methods and popular automatic exposure correction tools.Item A Variational Approach to Registration with Local Exponential Coordinates(© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019) Paman, Ashish; Rangarajan, Ramsharan; Chen, Min and Benes, BedrichWe identify a novel parameterization for the group of finite rotations (SO), consisting of an atlas of exponential maps defined over local tangent planes, for the purpose of computing isometric transformations in registration problems that arise in machine vision applications. Together with a simple representation for translations, the resulting system of coordinates for rigid body motions is proper, free from singularities, is unrestricted in the magnitude of motions that can be represented and poses no difficulties in computer implementations despite their multi‐chart nature. Crucially, such a parameterization helps to admit varied types of data sets, to adopt data‐dependent error functionals for registration, seamlessly bridges correspondence and pose calculations, and inspires systematic variational procedures for computing optimal solutions. As a representative problem, we consider that of registering point clouds onto implicit surfaces without introducing any discretization of the latter. We derive coordinate‐free stationarity conditions, compute consistent linearizations, provide algorithms to compute optimal solutions and examine their performance with detailed examples. The algorithm generalizes naturally to registering curves and surfaces onto implicit manifolds, is directly adaptable to handle the familiar problem of pairwise registration of point clouds and allows for incorporating scale factors during registration.We identify a novel parameterization for the group of finite rotations (SO), consisting of an atlas of exponential maps defined over local tangent planes, for the purpose of computing isometric transformations in registration problems that arise in machine vision applications. Together with a simple representation for translations, the resulting system of coordinates for rigid body motions is proper, free from singularities, is unrestricted in the magnitude of motions that can be represented and poses no difficulties in computer implementations despite their multi‐chart nature. Crucially, such a parameterization helps to admit varied types of data sets, to adopt data‐dependent error functionals for registration, seamlessly bridges correspondence and pose calculations, and inspires systematic variational procedures for computing optimal solutions. As a representative problem, we consider that of registering point clouds onto implicit surfaces without introducing any discretization of the latter. We derive coordinate‐free stationarity conditions, compute consistent linearizations, provide algorithms to compute optimal solutions and examine their performance with detailed examples. The algorithm generalizes naturally to registering curves and surfaces onto implicit manifolds, is directly adaptable to handle the familiar problem of pairwise registration of point clouds and allows for incorporating scale factors during registration.Item High Dynamic Range Point Clouds for Real-Time Relighting(The Eurographics Association and John Wiley & Sons Ltd., 2019) Sabbadin, Manuele; Palma, Gianpaolo; BANTERLE, FRANCESCO; Boubekeur, Tamy; Cignoni, Paolo; Lee, Jehee and Theobalt, Christian and Wetzstein, GordonAcquired 3D point clouds make possible quick modeling of virtual scenes from the real world.With modern 3D capture pipelines, each point sample often comes with additional attributes such as normal vector and color response. Although rendering and processing such data has been extensively studied, little attention has been devoted using the light transport hidden in the recorded per-sample color response to relight virtual objects in visual effects (VFX) look-dev or augmented reality (AR) scenarios. Typically, standard relighting environment exploits global environment maps together with a collection of local light probes to reflect the light mood of the real scene on the virtual object. We propose instead a unified spatial approximation of the radiance and visibility relationships present in the scene, in the form of a colored point cloud. To do so, our method relies on two core components: High Dynamic Range (HDR) expansion and real-time Point-Based Global Illumination (PBGI). First, since an acquired color point cloud typically comes in Low Dynamic Range (LDR) format, we boost it using a single HDR photo exemplar of the captured scene that can cover part of it. We perform this expansion efficiently by first expanding the dynamic range of a set of renderings of the point cloud and then projecting these renderings on the original cloud. At this stage, we propagate the expansion to the regions not covered by the renderings or with low-quality dynamic range by solving a Poisson system. Then, at rendering time, we use the resulting HDR point cloud to relight virtual objects, providing a diffuse model of the indirect illumination propagated by the environment. To do so, we design a PBGI algorithm that exploits the GPU's geometry shader stage as well as a new mipmapping operator, tailored for G-buffers, to achieve real-time performances. As a result, our method can effectively relight virtual objects exhibiting diffuse and glossy physically-based materials in real time. Furthermore, it accounts for the spatial embedding of the object within the 3D environment. We evaluate our approach on manufactured scenes to assess the error introduced at every step from the perfect ground truth. We also report experiments with real captured data, covering a range of capture technologies, from active scanning to multiview stereo reconstruction.